SoulCalibur II is one of my favorite fighting games of all time, regardless of the fact that I had the Xbox version with stupid Spawn as the bonus character. But III was only on the PS2 so I didn’t play it, and I came into IV too late to really dig in to it. So I welcomed a return to the game with this new version, and wound up both pleased that it was more or less SoulCalibur and disappointed at how thin the content- particularly the single player offering- turned out. The thing is, it’s not really all that much of a change from the second game despite a couple of mechanical revisions. It’s not a major update like Mortal Kombat or Street Fighter IV. It really kind of needed to be.
It’s a good game. It looks great, and it remains supremely accessible and _fun_ to play. At least until you go online with it, which it’s really tooled up for anyway. Then, casual players are skeeeeeeeerewed. Expect tons of groundpounds and spammy wall hits. It’s not much fun if you just want to play non-competitively. So you’re left with a six match arcade ladder and a terrible story mode and that’s about it.
Review is at Gameshark. Spot the Public Enemy reference.
Bonus round- Nano Assault review. It’s an OK 3DS shooter.