Today at the Mothership I have a Q&A up with Soldak’s Steven Peeler. Soldak is the outfit behind the wonderfully awesome Din’s Curse. All of this jibber jabber about Diablo 3 is great but that game will have to be amazing to knock Din off its perch — as far as I am concerned, anyway.
This is why you need to keep an eye on Drox Operative, which is Soldak’s follow up to Din. Drox looks like a blend of Master of Orion, Privateer, Elite with the dynamic gameplay of Din.
If that cannot get you excited to play it then you’re a lost cause. Sorry we just cannot be friends anymore.
I read on your development blog that it’s like Master of Orion from a mercenary captain’s point of view with action-rpg mechanics. I think it’s an interesting idea to have the player as a small part of a galactic war rather than in control of it. Is that still an accurate description of the setting? What made you choose this as a backdrop?
That description is still pretty accurate. You aren’t just some run of the mill mercenary any more though, you are an elite Operative. However, you are thrown into a conflict between alien races fighting for control of the local sector. That part is definitely still there. I decided on this as the setting because I felt this would make the game fairly unique, I really like 4X strategy games like Master of Orion, and the idea works really well with the dynamic game systems we have developed for Depths of Peril and Din’s Curse.