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Shoot Many Robots in Review

The action is equal parts run-and-gun side scroller and any given co-op horde mode. The art style is Borderlands by way of Team Fortress in a cel-shaded illustration style. The transactions are micro and the humor is gratingly juvenile. The game is Shoot Many Robots, a new downloadable from Demiurge and published by UbiSoft.

It made an immediate bad impression on me with comic elements focused mostly on testicles, drinking beer, and “redneck” stereotypes. Had I known that I could pay real money to “nut up” to an “awkwardly large sack” of the game’s currency, I might have passed on the review code. That said, I also might have passed on it if I had known that it’s yet another game in a negative trend that encourages players to continue spending money on the title through an in-game store to unlock new weapons and equipment rather than earning these through gameplay.

Not that the gameplay is any great shakes to begin with, and actually spending enough time with the game to earn enough “nuts” to buy your way into the game’s plentiful wardrobe options and armory would be quite an endurance test. Essentially, it’s a Contra-style game with four-player co-op and as the title suggests, many robots at which to shoot. There are lots of levels and they’re all star-ranked to encourage you to play through multiple times to grind out your nuts (yep), level up, and unlock the more difficult areas. Most are straight-up fights with tons of robots attacking Walter P. Tugnuts (see?) and his cronies but there are also survival levels that test your ability to withstand the robotic onslaught. One touch that I did really like is that if you survive the wave-based areas, you can keep going into bonus rounds.

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The problem is that even if you manage to hold your own by machine gunning, freezing, frying, or exploding the many robots, none of the weapons or funny hats that you can buy alleviate the sheer boredom and repetition of it all. This is a single-minded, completely undynamic game despite light RPG elements and although its keen focus isn’t necessarily a bad thing, it’s a bad thing when you’re an hour deep into it and you realize that you’re a couple of minutes away from going insane if you have to hear the incessant sound of your bullets plinking against robot hulls any longer.

So you’ll run, jump, and occasionally hold down the trigger to plant your feet and train your fire in any direction. Sometimes you’ll stand in one spot and literally just hold the fire button down, watching the conga line of robots dispense damage numbers before expiring. Keep shooting, and a combo meter multiplies the nuts you can earn. Sometimes, a stronger robot will come out and you’ll have to change position since there’s no way to avoid getting hit reliably. Or maybe you’ll use those fancy pants you bought to slide through the onrushing horde, drinking a beer to replenish your health.

Or, maybe you’ll just get bored and doze off, as I did several times during my review period. There was segment in particular where I would nod off and wonder why I kept returning to this one checkpoint. No amount of “quirky” humor, under-delivered promises of over-the-top mayhem, or been-there-done-that gameplay can make up for a game that is simply so uninspired, unoriginal, and flat out dull.

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Shoot Many Robots is exactly the kind of mediocre, ne’er-do-well game that could not exist outside of the low-cost, downloadable marketplace. With similar and superlative genre examples like Outland, Vampire Smile, and Hard Corps: Uprising available through the same outlets- not to mention still-in-circulation classics like Gunstar Heroes- I can’t think of a single element upon which this game can make a case for itself.

It’s not a badly made game by any means, though. It’s completely serviceable for what it is and it’s competently produced but that’s about as far as this wagon will roll. I don’t doubt that some players will get some mileage out of its four-player co-op mode either online or on the couch. But here’s a shocker- almost any game is good and fun to play if you’re doing so with your buddies. And this is a review of Shoot Many Robots, not fun with friends.

No High Scores All-or-Nothing Metascore (on a scale of 0 or 100): 0

Michael Barnes

Games writer Michael Barnes is a co-founder of Nohighscores.com as well as FortressAT.com. His trolling has been published on the Web and in print in at least two languages and in three countries. His special ability is to cheese off nerds using the power of the Internet and his deep, dark secret is that he's actually terrible at games. Before you ask, no, the avatar is not him. It's Mark E. Smith of The Fall.

4 thoughts to “Shoot Many Robots in Review”

  1. Lol I love the metascore.

    That reminds me I need to play more Outland, which for some reason reminds me I need to tuck into Clash of Heroes HD again.

    Oh, Mike, when are we going to get your verdict on Risk Legacy?

    1. Outland is superb, the distinction between that game and this one in terms of inspiration, quality, and gameplay is like night and day.

      As for Risk: Legacy- probably not ever. I requested a review copy back when it came out but I sort of got the cold shoulder and I didn’t bother to buy it. Truth be told, I don’t really have a group that would support playing it as intended, and it wouldn’t be likely that we’d get through the whole sequence since we probably wouldn’t put that much time into a Risk variant.

      It looks interesting, I’ve followed session reports and commentary on it. I like it as a concept quite a lot despite the whole “indeliability” of it all.

      1. Risk Legacy is at the end of the day another game of Risk. Which is awesome if you like Risk. I think my favorite part of the game was naming the countries or cities based on memorable things that happened during the game.

        Also if we are asking about reviews what’s up with Rex?

      2. The “Risk variant” thing is what has killed the game for me, although the rest of my group skipped straight over Ameritrash classics to Eurogaming in their board game education and therefore are really titillated by the sheer randomness of it all. In the final summation, you can still pick out the winner two turns in and yet cannot stop them unless you want to sink your own chances in the process. That sort of determinism is even worse than the multiplayer solitaire of something like Race for the Galaxy, in my opinion.

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