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Mirror’s Edge Movie Rumor False

On March 20 (too early for an April Fool’s prank), Parkour Generations announced the confirmation of a “big-budget movie treatment” for Mirror’s Edge. The rumor has since spread like wildfire through the online parkour community. Although Parkour Generations was tapped for consultation and motion-capture for the original game, there are a few problems that discredit this rumor:

1) Some of the details regarding the game are outright wrong. Mirror’s Edge was not “very popular,” and poor sales nearly caused EA to permanently shelve the franchise. Likewise, Mirror’s Edge did not buck “the trend for violence…by actually docking points if you were forced to fight.” Forced combat was the key criticism in nearly every review, and actually, points (via Achievements and Trophies) were given for employing as many combative tactics as possible. These are nit-picky details, but they do not aid Parkour Generation’s credibility.

2) Doesn’t anyone else find it strange that no gaming outlets picked up on the story? Surely, someone at Joystiq, GameSpot, Kotaku, or IGN would have been notified and possibly contacted for an exclusive interview by now.

Curious, I reached out to VP Worldwide PR Tammy Levine at EA, who thanked me for the heads-up and replied, “We hadn’t heard that one.”

DICE is rumored to be in development on Mirror’s Edge 2. Perhaps Parkour Generations heard about filming for a cutscene (EA is very fond of multimedia promotions), or perhaps the details of another fan-made video were blown out of proportion. Either way, I doubt Faith will appear at your local movie theater anytime soon.

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Brian Rowe

Writer, videographer, and perpetual purveyor of geekdom. Brian has contributed to gaming outlets such as GameShark, GameRevolution, and GameZone, and thinks too many websites have "game" in their titles.

3 thoughts to “Mirror’s Edge Movie Rumor False”

  1. From what I heard, the focus groups didn’t like the ending of the script, when asked to change it, the writer said that he had artistic integrity and would do no such thing.

    EA, for some reason, decided that it would be easier to deny the very existence of movie in the first place than go into details.

  2. It was completely possible to complete the game without picking up a weapon. I actually did it that way, since the free running was more fun.


    There were certainly areas where they made save scumming unfortunately necessary to do that. I loved the free running parts of the game, and just wish they had more confidence in their design to not feel the need to force in combat sections.

  3. I know that it’s possible not to use a weapon, and I have the Achievement to prove it. But, there are points when hand-to-hand combat is unavoidable, and there are Achievements and Trophies specifically for certain maneuvers, like a wallrun-to-jumpkick.

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