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Jumping the Shark Podcast #118

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With Bill and Brandon off traveling the world (sort of), their seats on this week’s Jumping the Shark are ably filled by fellow No High Scores comrades, Brian Rowe and Matt Thrower, who join Todd this week to talk about the challenge developers face in giving gamers the information they need to overcome challenges without letting it get too easy or frustratingly difficult. After that, the discussion turns towards topic of locking games to specific user accounts and what makes Steam different from the prospect of retail games being locked to a console or user for next-gen consoles. All that and more awaits you in episode 118!

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READ ALSO:  Death and the High Cost of Hammers

Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at

11 thoughts to “Jumping the Shark Podcast #118”

  1. Very interesting discussion and one of the best podcast so far.About the Prince of Persia example I don’t think is fair,the time mechanic did not make the game easier,but remove the cheap and frustrating parts with jump fails that push you back to replay the same section of the game again and again.You already beat that part and nothing new is learned and you master the most of the mechanics of the game at that point,you just have to it again.Also it was a system of itself in the game and couldn’t do it all the time,there were limits that had to be taken in mind.Now the thing with the last PoP was just…bizarre.

  2. The overall call quality this week wasn’t great. I don’t know if it’s because we were doing an “international call” or what. The problem with recording Skype is you really never know what you’re gonna get.

    That said… a better mic wouldn’t hurt either. 😉

    1. Hey bad audio quality really helped capture the 3MA feel you had going in your intro.

      I was half expecting Rob Zacny to be a surprise guest after that.

      1. I prefer good quality with coughing sounds in 5.1 surround, so I can feel like I am right in the middle of the trachea… THX style.

      2. I tried like hell to get Rob, but he kept telling me to, “go get f***ed.” (But not really. Would love to have Rob on the show at some point, actually, but between TMA and GWJ I think he’s got his podcast slate pretty well covered.)

  3. Gotta say it’s hella weird to hear you do the introduction, Todd. Just not used to it. And then the rest of the voices are different too ! That’s almost too much change in a single evening. (was also much calmer and quieter without Bill and Brandon ranting and shouting) 😉

    I would really have no issue with you guys having in depth discussions like these from time to time. Thought it was cool.

    I am increasingly getting the feeling that the discussions about games, the interesting ones at least,are moving away from the console area towards the PC and iOS platforms, especially among the more mature audience. It just seems to be such a stark contrast to 2, 3 years ago. Considering what you brought up with your discussion in the latter part of the show I am really wondering how teen gamers feel about these things. By now I have grown out of that age group and I really do not have a clue what the young gamers are like. Is the hardcore PC and mobile market (with that I mean the sort of games that you would talk about on this site) interesting to them? Is getting shafted (from a consumer perspective) by one of the big gaming companies an issue for them?

    I watched a vid of Antichamber. Looks really interesting in a mindbendy kind of way:

    1. Let me tell you, I’ve done them about three times now and every time it still feels damn weird doing the intro and outtro.

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