
Here’s a link to the website:
A PC turn based game in the BattleTech universe with custom mechs fighting it out on a 3d battlefield? Woo hoo. That’s the good news. The bad news? This is another Free to Play game with no single player campaign in sight with a ‘collectible’ feature. Those buzz words send off alarms in my head.
Sure does look neat, though.
Here’s a blurb from a recent interview:
Though they weren’t ready to talk prices, Williams and Cleroux stated that mech’s weapons and customizations will be distributed via booster packs, which can be bought with in-game currency or real-world cash. Items will come in common, uncommon, rare, and ultrarare varieties, just like Magic the Gathering. We were a bit confused when we were told that there wouldn’t be any item trading at launch, though Cleroux did hint at an auction house system to be implemented later down the line. We would’ve liked to see these kinds of systems implemented at launch – nobody wants to buy dozens of boosters in the hopes of getting the one item that they need.
I don’t mind free to play as long as all of the content CAN be accessed without paying for it. I have probably spent more money on League of Legends than any game over the last few years. But everything I purchased could have been free if I had the time to grind for it. I look at it this way, I don’t have the time or reflexes of an 18 year old kid, but I do have more money than he has.
Well it looks like an approximation of the Battletech board game, and I would argue that in 2012 that’s actually a bad thing.
Then argue it
What do you mean?
I’m confused here, too. I’ve always thought that Battletech had a good system, and having a computer to keep track of the numbers would make it even better.
Can. Not. Wait!
Though I do feel that many of the rule mechanics from battle tech are a bit dated, it’s still a fun system.