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Aliens: Colonial Marines Set for February Release

I’ve heard mixed things about this one based off some press previews. This is a game I want to be good because the setting remains one that I am fascinated with despite the milking of the movie franchise and the way that (almost) every videogame ever made centering on the xenomorphs have turned out.

We’ll now get to find out on February 12th if Gearbox has another Borderlands on its hands or another Duke Nukem. Or maybe another Brothers in Arms…but with Aliens. With all of the delays, one has to wonder…


SEGA® of America, Inc., SEGA® Europe Ltd., Gearbox Software and Twentieth Century Fox Consumer Products are thrilled to announce that Aliens: Colonial Marines™ will be in stores worldwide on February 12, 2013. As the authentic addition to the ALIENS franchise canon, the game’s stunning visuals and adrenaline pumping action will deliver breathtakingly immersive single, cooperative and competitive multi-player modes. Providing for an innovative asymmetrical competitive multiplayer experience, Aliens: Colonial Marines lets players fight in first person as the ultimate combatants – the United States Colonial Marines, or in third person as the universe’s deadliest killers – the Xenomorphs. Plunging into familiar and new environments from the iconic film franchise, players will have to fight the fear and face the true horrors of the ALIENS universe.

“I am thrilled to announce the definitive launch date for Aliens: Colonial Marines,” said Randy Pitchford, President of Gearbox Software. “Aliens: Colonial Marines is the culmination of a life-time of inspiration from the films and relentless passion and drive from the exceptionally talented development team behind the scenes.”

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“We knew this game would be incredible from the moment Gearbox began developing Aliens: Colonial Marines,” said, Gary Knight, Senior Vice President of Marketing for SEGA Europe and SEGA of America. “Now that the title is in its final stretch of development, we can confidently release the exact date that gamers will finally get to experience this blockbuster thrill-ride.”

“SEGA has a proven track record with the ALIENS franchise. ALIENS vs. PREDATOR released by SEGA in 2009 became one of their top-selling titles,” said Gary Rosenfeld, Senior Vice President for New Media for Fox Consumer Products. “We look forward to working with them and bringing an exciting new way for fans to immerse themselves in the ALIENS world.”

In partnership with Twentieth Century Fox Consumer Products and developed by critically acclaimed studio Gearbox Software, Aliens: Colonial Marines will (ship on February 12th.) bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned franchise. Aliens: Colonial Marines begins with an ostensibly abandoned ship, the U.S.S. Sulaco, recovered in orbit around LV-426. Players lead a group of highly trained United States Colonial Marines as they board the deserted craft to uncover the fate of the crew. They will have to fight to survive unspeakable horrors and their own anxieties as they chase down the truth behind a galaxy-spanning deception that places humanity at the mercy of the most murderous and deadly species in the universe. Aliens: Colonial Marines features authentic environments, such as the surface of LV-426 and Hadley’s Hope, weapons inspired by the film series and is designed to provide an exhilarating and engaging new chapter in the ALIENS universe.

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Aliens: Colonial Marines will be available in stores across the globe on February 12, 2013 on PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. A release date for the announced Wii U™ version will be revealed at a later time.

Bill Abner

Bill has been writing about games for the past 16 years for such outlets as Computer Games Magazine, GameSpy, The Escapist, GameShark, and Crispy Gamer. He will continue to do so until his wife tells him to get a real job.

8 thoughts to “Aliens: Colonial Marines Set for February Release”

  1. Out of nostalgia, I’ve been dipping into some of the Aliens comics that Dark Horse published back in the 90s. While there’s some excellent content in that run, there’s also some real garbage. (Colonial Marines was badly written to the point of incomprehensibility.)

    So, it’s entirely possible to take this franchise and totally screw it up. It is most definitely not idiot-proof.

  2. The best Aliens game is still the old Commodore 64 one…

    I LOVE Aliens, but we still haven’t gotten a truly great Aliens game. Unless you count pretty much every FPS every made, since they’re ALL influenced by Aliens.

      1. Oh my god, I forgot all about that. Now THAT takes me back. Man. I can still see those textures.

  3. The thing that separates the franchise from every other Tactical Manshoot is the idea of humans banding together against a horrifying, intelligent unknown.

    It might be fun to play as a xenomorph, but it turns “scary” into “cool”, thus defeating the original intent of the movies.

    1. That’s a great point. Part of the scariness of the xenos is that they’re largely unknowable. All we really know is their invasive reproductive cycle and some elements of their physiology (secondary jaws, acid blood).

      This is one of the reasons I’ve never cared for any of the “extended universe” Aliens stuff, even though it and Alien are two of my favorite films. I don’t want to know all this peripheral stuff. All that matters is what’s in the film.

      But yeah, letting the player control the alien takes away a lot of mystery and unknown-ness of them. Would xenos really do the same things a human player would?

      Anyway, I hope this game is good, I like that they’re looking to make a sequel that occurs in the Aliens timeline…and not some freaking AVP crap again.

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