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Neuroshima Hex Multiplayer is Live…ish

Be! Excited! B-E excited! Be! Excited! B-E excited! The long-awaited Neuroshima Hex multiplayer update is now live on IOS, bringing with it the async and simultaneous multiplayer the game should have had all along. Thanks, Big Daddy Creations!

Oh…wait a second. Cheerleaders, pipe down for a second…um…is anybody able to get in to create a game? Looks like Neuroshima Hex took a wrong turn into the bad part of Crash City.

So yeah, it’s apparently live in the same way that Diablo III went live last week. Crackedlcd75, when it’s working. Back to Storm of Souls…

READ ALSO:  Playdek Interview, Part 1

Michael Barnes

Games writer Michael Barnes is a co-founder of Nohighscores.com as well as FortressAT.com. His trolling has been published on the Web and in print in at least two languages and in three countries. His special ability is to cheese off nerds using the power of the Internet and his deep, dark secret is that he's actually terrible at games. Before you ask, no, the avatar is not him. It's Mark E. Smith of The Fall.

9 thoughts to “Neuroshima Hex Multiplayer is Live…ish”

  1. This is merely prolonging the domination that I will have over all of you.

    Nightfall? Ascension? Pish posh.

    I can play some Hex. Gauntlet — thrown!

    1. Yeah…what a disappointment after Playdek. Maybe this would have cut it two years ago.

        1. That’s rather unfortunate. I’ve never played Hex, but was considering picking it up for some a-synch. Sounds like it’s not quite cut out for prime time.

  2. they removed the Undo button for online play which can *totally* ruin a game if you make a mistake.

    1. I see, is that a game-breaker type omission? Sounds like it could be, especially for an iPhone user, but I’ve never played Hex, only had my interest piqued by your discussions.

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