One of the more notable surprises for me at E3 this year was just how incredibly good Lego Batman 2 looked – and not in a “for a Lego” game kind of way. This new trailer doesn’t offer much of a peak at the game, but it does show the new voice work and, as much as I liked the “Legoeese” of the previous games, it looks like it’ll add some dimensions those other games lacked. However, there’s a lot more to this one, and the upcoming Lord of the Rings game, than some solid voice work…
So, Lego Batman 2. It’s got a full range of DC Superheroes, but then you probably new, at least, about characters like Green Lantern, Wonder Woman, and Flash all making an appearance. Executive Producer Ames Kirshen, however, told me the game would have “dozens and dozens” more of DC’s both well and lesser known characters. When I started going through the list of Blue Beetle, Booster Gold, Guy Gardner, etc. he merely smiled and said he wasn’t allowed to say more.
He was willing to tell me, however, that the game, despite all these characters being available, does still center around Batman, with the Bat Cave remaining the home base for all that you do. Taking a page from Arkham City, the game lets you travel, with relative freedom, throughout Gotham City, with numbers on the main map indicating progressive mission points you can tackle.
I didn’t see a lot of the game’s characters in action, but I did get a good long look at The Flash, and hot damn was that cool. The Flash is a tricky one. How do you make a character superfast without making him impossible for the player to control? They got it done. The Flash looks amazing on screen and has just enough precision control to make his speed powers effective. Likewise, flying around with Superman to the tune of the John Williams score playing in the background gave me a great big geek smile.
Make no mistake, this looks like a joyous DC superhero game, not just a Lego game with DC super heroes in it. It’s coming out in a week, so if I’m wrong, there’ll be plenty of chances for you to all call me stupid.
The other Lego game on display was the Lord of the Rings game. I didn’t get as good a look at this one as I’d of liked (no hands-on time), but per Publishing Producer David Abrams, this is another fully voiced game and the overriding goal is to pay homage to the films. (As a fan of the books, who thought only the first film truly nailed the spirit of the story, I was rather put off by this, but I recognize I’m in the minority there.)
What really stood out here, however, wasn’t the attention to detail brought to Lego-izing this iconic setting (though it’s considerable), but the number of RPG-lite wrinkles they’re adding to usual Lego model. Characters will have small inventories to manage, a fully explorable and unlockable “hub environment” for Middle Earth, upgradeable items and weapons, and quests to solve. One such example I was given included the need for the party to make a fire, something only Samwise Gamgee can do and something he can only do if he’s got a tinderbox in his possession.
There’s also some new twists to co-op play, including the ability for characters to go into completely separate, but concurrent, questlines when the story demands it. The example I saw took place in the mines of Moria where Gadalf battles the balrog in freefall on one side of the screen while the party escapes on the other. It looked well-implemented and these games have already come a long way with using the split-screen effect to make sure co-op players aren’t driving each other crazy moving in opposite directions. (There are times I dread it when Ana and Kyle boot up Star Wars or Indiana Jones.)
I asked Abrams if adding all these new wrinkles risked making it a little too hard for younger audience to get into, while not being enough to bring in more dedicated RPG players, and he said the team is working hard to ensure that doesn’t happen and the game remains just as accessible as the rest of the Lego game family.
Would I play these games if I didn’t have kids? Certainly, I wouldn’t see myself playing The Lord of the Rings solo if it weren’t for the fact that my progeny adore the games (and liked me reading The Hobbit), but Batman 2 looks cool in a way that makes me want to play it, not as a parent-child bonding experience, but as a gamer.
2 thoughts to “The Lego Games of 2012: Batman 2 and Lord of the Rings”
Okay, so, like, ummm, how do I say this? I’m so tired of the Lord of the Rings and everything related to the [i]movies[/i]. So much so I’m tired of everything about the Lord of the Rings. That said, the things they’re doing in the Lego game sound really cool. Those games need to evolve so they don’t die.
(Also, I’m with you about the movies and the feel. Frankly I don’t think giant CGI armies make for good action and that kinda killed the 2nd and 3rd movies for me, which means I only really, really liked them instead of loving them.)
Anyway, the voicework in the LOTR game seems to be stripped audio from the movies, which is cool, but the Batman game apparently gets its own script and it’ll be pretty cool to see how well written it ends up. From that trailer I’m impressed because they’re able to move on from fart jokes and other nonsense they usually do in Lego games.
I’ve stayed away from the Lego games because they’re mostly about collecting and that gets a little bit boring. But with Lego Undercover and Lego Batman 2 being open world and looking great, maybe I’ll pick them up.