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Darksiders II: Death Comes for All

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Seriously, just give me the damned game already. I want to play it soooooo badly. As my kids used to say, duper-duper badly. That’s a lot.

READ ALSO:  Dungeon Command Review


Brandon loves games, which shouldn't be a surprise given where you're reading this. He has written for GameShark, The Escapist and G4, and made them all less relevant as a result.

6 thoughts to “Darksiders II: Death Comes for All”

  1. I have to admit, this is one of the only AAA releases I’m actually looking forward to in…well quite some time. Hopefully they fixed the flaws of the first one, namely the overly complicated control scheme due to trying to do too many things, and a totally broken difficulty curve that started brutally difficult and became a cakewalk at the end.

  2. This looks so effing metal. Like Brutal Legend tried to be inspired by metal, but became kind of cutesy. This really does it. I just bought Darksiders on the Steam sale. It’s already fun so far.

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