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Joost Goes Inside the Pitch

Joost van Dongen of Ronimo Games, and the creator of Proun, is one of the more forthcoming developers I have come across. Many of his articles on game development are very technical and surprisingly revealing, with a particular nod to his dissection of Proun’s sales statistics. His latest article delves into the process of pitching a game to publishers.

By no means is the article a tell-all of dirty secrets, but it does shed a little light on the difficulties that many developers face when trying to get to market, and why so many developers have in turn chosen the more arduous route of self-promotion and -distribution.

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Brian Rowe

Writer, videographer, and perpetual purveyor of geekdom. Brian has contributed to gaming outlets such as GameShark, GameRevolution, and GameZone, and thinks too many websites have "game" in their titles.

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