The gang is all here for Jumping the Shark #154, which makes two episodes in a row with a full house. Don’t look now, but it could be a trend. This week Mr. Abner brings you more details on Tomorrow, including the launch of its already successful Kickstarter campaign. The group takes a stroll with The Walking Dead, what with Mr. Binky having completed the final chapter of TellTale’s incredible episodic adventure. Brandon also spends some time with the new Borderlands 2 DLC, Torgue’s Badass Crater of Badassitude. Seriously, that’s the title. I decide to put my time with Baldur’s Gate Enhanced Edition on hold in order to wait for the iOS version (unbeknownst to me, it would arrive the very next night), but in the meantime I’m very excited about my new Windows Phone 8 and forthcoming Pathfinder campaign (it’s a D&D like pen-and-paper RPG). Finally, our apologies for the quality of Bill’s audio this week. His mic has been spotty for awhile, we know, but a quick plug and unplug has always done the trick… until this week that is. Be sure to send him some hate mail for it as encouragement to pick up a new headset for this week’s show! (No, really, you should absolutely do that. Be as vulgar as you want to be. He likes that!)
After the break, an Honest Trailer for Dark Knight Rises, just because it’s awesome…
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(The embedded feed is after the break.)
I love this. I really, really love this:

I laughed out loud at that Batman trailer when you posted it in your Twitter feed earlier. I intensely disliked that movie for those reasons and many more, so it was refreshing to hear that episode where you guys tore into a bit.
When you guys start doing your end of year review / anticipations for next year podcasts, is there any chance of getting Barnes, Danielle, Matt, and Brian in on them? I know they have an open invitation to join in whenever they like, but big listy shows are always better with more people in the mix.
Besides, anyone who doesn’t want to hear that mix of personalities hashing out the Most Disappointing Games of 2012 in real time has not been paying attention.
I have a question for Brandon or anyone else who’s played The Walking Dead: is there a preferred way to set the notification system? I went through the first episode on “Standard” which highlights interactive objects when the cursor passes near and directly acknowledges decisions like, “Clementine will remember that you lied about leering at Carley.”
Is this a case like Dishonored or Far Cry 3 where the game gets markedly better the more interface elements you switch off?