Skip to main content

The Genius of Eclipse IOS

screen6

Big Daddy Creations hit IOS board game paydirt a couple of years back with Neuroshima Hex, a title that remains one of the best examples of crossing the table-to-tablet divide. Their long-awaited implementation of Eclipse (a Cracked LCD Game of the Year shortlister back in 2011) has finally arrived and it’s a grand slam. It may, in fact, be the new benchmark of how to do board game apps. It level of polish is AAA-impeccable. The interface brilliantly conveys every piece of information you need at any given time and after a mild breaking in period it makes the rich complexity of the game feel like second nature. It looks great, the AI can be quite ruthless, and although the multiplayer is hampered by Big Daddy Creations going with a proprietary service rather than Game Center, the async is rock solid.

But above all, what makes Eclipse the new standard for board game conversions is, ironically, that it doesn’t seem much like a board game at all on the iPad. It looks, sounds, and plays like a very streamlined, very focused Master of Orion-descended 4x game. There are points at which its board game parentage peeps through- like a wonderful combat resolution screen that shows you the die rolls but not some silly animation of clattering dice- but you could tell someone that this was a totally new design with no cardboard analog and they’d probably believe you.

Unlike Talisman, Eclipse’s more careful, measured pacing and combination of a strong economic game with conflict and exploration make it a great fit for IOS gaming. Thankfully, unlike Ascension, there’s a chat function so you can get in some trash talk before your dreadnaughts unload plasma missiles on your opponents. I’ve had plenty of fun with the single player game against a variety of AI opponents and I’ve never had an easy win out of it. If you’re new to it all, there’s a decent tutorial and the full rulebook. The latter should be absolutely standard on any tablet board game.

READ ALSO:  Getting Steamy – Part 1

For six bucks- less than 10% of what the boxed game costs- you can buy one of the best 4x space strategy games on the market today. You might ask “why don’t I just play Starbase Orion, Sins of Solar Empire, Galactic Civilizations et. al.” and to that my response would be that aside from a game taking an hour or less to play through first exploration to final victory, none of those games are as concise or as editorial. It’s funny that a board game cuts right down to the heart of the genre, and in an implementation that’s better than some computer-bound examples. It’s a masterstroke of design sense that they just went ahead and made this a full-fledged digital strategy game that is able to compete with its forbears head-on.

Michael Barnes

Games writer Michael Barnes is a co-founder of Nohighscores.com as well as FortressAT.com. His trolling has been published on the Web and in print in at least two languages and in three countries. His special ability is to cheese off nerds using the power of the Internet and his deep, dark secret is that he's actually terrible at games. Before you ask, no, the avatar is not him. It's Mark E. Smith of The Fall.

4 thoughts to “The Genius of Eclipse IOS”

  1. While it’s an excellent implementation of an excellent game, the iOS port is let down by the developer’s incorrectly applying the rules for bankruptcy.

    Tactical bankruptcy is a viable tactic of the game, and one that players need to master to excel in the game. With the boardgame’s rules, you’re limited to over-extending yourself by one hex, or maybe two at the most, or else you risk your economy collapsing in on itself as you can’t meet snowballing upkeep costs even with returned Influence discs. In the iOS port however, bankrupted hexes produce goods before Influence is removed, completely removing the disincentive for tactical bankruptcy and allowing players to over-extend significantly. As a result, the current iOS AI uses this very heavily.

    Unfortunately, this implementation kinda ruins the game. Sure it’s playable, but seeing the AI push to -17 Money on the first turn before bankrupting back to solvency doesn’t give one a great sense of game balance. And learning to play the game with this very significant rule change only teaches bad habits for the boardgame.

    Bring on the first update.

    1. You know, I didn’t really notice that it was a sequencing issue until someone else mentioned it to me…but yes, the AI loves to bankrupt itself…I suspect that it will get fixed in an update, likely just a putting B before A issue.

      1. I hope so. The iOS is a gorgeous beast of a game and I really want to invest time in it. But as I’ve only played the boardgame 15 or so times — and just starting to break that PMs-ain’t-so-game-breaking barrier — I’m really hesitant to let bankruptcy draw too much of my strategic thinking … it’ll cripple me when it comes time to playing human opponents.

    2. Based on Barnes’ review this seems like a must-have but the flaw you’re pointing out is really big. Still, I am more interested in playing async with buddies. Thanks for pointing that out.

Leave a Reply

Your email address will not be published. Required fields are marked *