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Jumping the Shark Podcast #201

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Kicking off the road to 300 has to start somewhere, and in this case it starts with our 201st episode of Jumping the Shark. How about that?

This week Brandon dons his white cloak and hood for some sea-shanty-sing’n goodness in Assassin’s Creed IV: Black Flag. We’ve also started playing football the solitaire way with Bill Harris’ Gridiron Solitaire. You know a football game is doing its job when perfectly legit results end in my screaming at the monitor,  just like when I watch the Lions. Finally, the meat of our show is an in-depth and spoiler-ridden dissection of Brothers: A Tale of Two Sons. There are not enough words in the English language to tell the full story of what makes this such an amazing game, but we do our best. 

Come. Join us for another hundred episodes!

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READ ALSO:  Jumping the Shark Podcast #179

Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at

5 thoughts to “Jumping the Shark Podcast #201”

  1. Congratulations on your 201st show!

    Brothers spoilers below, and I don’t know how or if I can use tags!

    While I enjoyed Brothers as the twin-stick Ico it was and some of the brilliant ideas (my, that giants battlefield…), I wasn’t particularly moved personally by the storytelling, although clever it was. But it all was changed by the game’s final use of the left trigger. Seems the whole design of the game’s mechanics was to lead to that point. It is the first time I came across an emotional use of a controller button, and for that alone, I think that game deserves all the praise it can get.
    The anti “Press X – Jump into Mass Grave” in other words 😉

    Also, Brandon, would you like to share your Steam handle? I would love to spy on your game activity ;D

    1. I think it’s suburbanjoe. Nothing all that interesting to see, same as most Steam users I would imagine, a bunch of purchased games, many of which have not been played. 😉

    2. It’s so tough to gauge what “emotional” event will speak to one person and not another. I’ve been wanting to write a post on this for two weeks now. But as an example, the hanging man scene, for me, was among the most emotional gaming moments in recent memory. You see the guy and you stop him, but you don’t know what his deal is. You see the house. You see the blankets, one smaller than the other. The tragedy of it settles in. It all happens in about 60 seconds of game time, but the progression is brilliant.

      And, for sure, the use of the trigger at the end. Wow. Just wow.

  2. You don’t need to wait until 300 to celebrate, 250 is right around the corner and just as newsworthy (if not more, seeing as it’s a more relevant milestone on the way to the obvious conclusion of 1000 shows).

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