Joost van Dongen of Ronimo Games, and the creator of Proun, is one of the more forthcoming developers I have come across. Many of his articles on game development are very technical and surprisingly revealing, with a particular nod to his dissection of Proun’s sales statistics. His latest article delves into the process of pitching a game to publishers.
By no means is the article a tell-all of dirty secrets, but it does shed a little light on the difficulties that many developers face when trying to get to market, and why so many developers have in turn chosen the more arduous route of self-promotion and -distribution.