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Injustice: Gods Among Us in Review

calendar man 4-15 injustice shot 2NetherRealm’s 2011 reboot of Mortal Kombat was an unexpected hit- not to mention one of my favorite games of that year- yet the follow up, Injustice: Gods Among Us has still managed to surprise me and in some ways it’s the superior game. Following on from Kombat ’11, it’s a brutal one-on-one fighting game that manages to pull off that very tricky balance between technical, skill-based gameplay and populist accessibility. It’s packed to bursting with (get this) single player content and of course a great roster of fighters including some of the biggest names in the DC Comics universe. That’s right, this is the game that will finally let you put to rest the question, “who would win in a fight between Harley Quinn and Doomsday?”Unlike Capcom’s Marvel vs. Capcom series, which absolutely wallows in colorful, hyperkinetic absurdity, Injustice is a gritty comic book concept where the characters have to take some kind of Kryptonian pills to withstand being stabbed, shot in the face, punched into orbit, and run over by the Batmobile. And it’s also one of those preposterous alternate universe deals, where Superman is a bad guy in another world. It’s every bit as ridiculous as watching Spider-Man and Okami duking it out, but a much greater attention to framing story and Machiavellian subtext creates an at times awkward atmosphere that juxtaposes the grim with the laughable. Speaking as a comics fan that has long outgrown the whole “endarkening” of the medium that occurred in the late 80s and on through the 1990s, I am somewhat disappointed that it’s not a brighter, more heroic game in a Silver Age vein. Everything is dour- Superman even kills Lois Lane and their unborn baby in the storyline..

But there again, this is a game made by the guys that made Mortal Kombat (and the execrable Mortal Kombat vs. DC Universe, for that matter) so it stands to follow that this was never going to be a Batman: The Brave and the Bold style title, and there’s nary a place in the game for Plastic Man at all. It feels very much like a mostly bloodless Mortal Kombat apart from the removal of the block button and there aren’t any fatalities or X-ray attacks. They’ve played fast and loose with the formula and have come up with some fun, exciting innovations like a mid-battle power meter wager and ridiculously interactive, destructible environments with multiple areas that I think make Injustice a very strong competitor in what has, in this console generation, become a very crowded genre spoiled by riches.

The mechanics are rock solid, with easy combos and tight timing. The fighters are almost all exciting (apart from Killer Frost) with unique styles and signature attacks. Aquaman is a freaking beast. Normal humans like Catwoman and Joker don’t seem to have any difficulty taking down the more Olympian characters, let alone Superman. This is where the more “realistic”, gritty atmosphere is at odds with the content. But it’s grousing, because when you’re a DC fan and you fire up this game, you’re going to be grinning ear to ear the whole time- regardless of the incredibly ugly, overwrought costumes in which they’ve dressed these classic characters (and Killer Frost).

The first thing I did was to go into the single battles and do pretty much every fight you want to see out of the box. Batman versus Superman, that’s a no brainer as is said Dark Knight versus Joker. Superman versus Doomsday and then against Lex Luthor. Green Lantern contra Sinestro. Nightwing versus Catwoman, why not? Then you just get silly with Green Arrow up against his hard travelin’ buddy Hal Jordan, Bane squaring off against Solomon Grundy, or with Harley and Joker having a lover’s quarrel. These first fights- nerding out while breaking in the game’s mechanics and discovering the depth of what it has to offer- were hugely fun. Likewise, the story mode is an absolute blast to play through, even though the writing is god awful and the scenario is like a bad DC Comics summertime crossover event. It’s much like the Mortal Kombat campaign, shifting you between characters and perspectives to tell an actual story beyond “beat these ten guys and then the boss”.

But you want ladders? They got ladders in tons of different mutations with different selections, parameters, and modifications. There is also an analogue of the wonderful challenge tower from Mortal Kombat, a series of often hilarious, frequently difficult mini-challenges that never fail to surprise or excite. It’s also an area of the game where even more DC fan service shows up, including a lot of non-combatant characters. Full tutorials and training are available, and there is a lovely option to show tagged moves from the move list during the game. The developers wanted you to enjoy the game, not be daunted by it.

But if you do want to be daunted, make your way to multiplayer. It’s the usual shark tank. I go on, die a few times, and go back to the single player game. There’s so much of it, and I find it so much more rewarding than nameless, faceless versus matches. That said, if you’ve got some comics and/or fighting game buddies, this game is a couch rocker for sure.

There are a lot of little things I don’t like, but they’re mostly nerdy nitpicks. I can’t stand some of the character models, Wonder Woman in particular. Batman, at least in my experience, kind of sucks. Some of the special attacks lose their spectacle after the 20th or 30th time you’ve seen the fairly lengthy animation. The roster is an easy target, even though it’s stacked with 24 mostly great characters (and Killer Frost). Any DC fan could probably rattle off a list of 20 or so characters that are criminally or sinfully missing- my list would be topped off by Mr. Miracle, Darkseid, Professor Pyg, Ra’s Al Ghul, and John Constantine- but there’s also the promise of DLC characters. But I have a huge problem with paid DLC fighters, hailing as I do from days when you simply unlocked characters by playing a complete-out-of-the-box game. I would advise anyone to consider whether this is a practice you want to support or not by voting against such practices by not buying the season’s pass or whatever else they digitally hawk as add-ons. There’s enough here to enjoy without spending another dollar, unless you’re just a huge Lobo fan. God help you.

Marketing schemes aside, Injustice is a tremendous fighting game with huge play value even for the solo player- and you don’t even need a fight stick to get the most out of it. Comics fans will love the match-ups, attention to detail, and extensive fan service. Fighting game fans will love the tight mechanics, robust mechanics, and innovative concepts. Everybody will love experiencing such a well designed, feature-packed game with virtually endless gameplay.

Not Much to Say

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I’m usually of the opinion that if you don’t have anything to say, there’s no need to talk. Unfortunately, regular posting schedules and not having an opinion on things don’t mix well, so here we are. I’m playing a lot, more than ever thanks to Fire Emblem worming its way into my usual evening routine of iPad entertainment but I don’t feel like I have a lot to add to the conversation around the game. Me starting it several weeks after everyone else certainly doesn’t help. It’s good! You should buy it! There’s a lot to it, a lot I’m still discovering.

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Take the level cap, for example. There is one. I didn’t know that. If one of your characters hits it, they don’t get any better. That’s a bummer. Luckily, you can get around that by using magic seals and not the seafaring mammal type, to either promote them to a better version of their present class or switch their class entirely. When you do this, they revert to level one, but still keep all of their present stats. That’s important. You don’t want to bring a level one character out to the battlefield and have them get smacked around, possibly dying forever. Instead, you get to keep your current stats and go back to earning experience towards getting even better. Classes can only change to a subset of all classes, so you can’t make your cavalier a cleric, but you can let your cavalier change up mounts and ride a wyvern, which is pretty cool. Well, until you come across a bowman. Then it’s not so cool. It’s actually rather painful.

I’m about 60% of the way through Tomb Raider, although I have no idea what that statistic represents. Level completion? Collectibles collected? Skulls staved in with my climbing axe? I’m quite enjoying the game, even if some of the story beats alternate between aggravating and predictable. When Dante trolled DMC fanboys by not appreciating his temporary platinum hairstyle, I laughed as it was appropriate to the character and served to flip off people at the same time. That’s who Dante was at that point, a dude who didn’t care what others thought about him. When Lara enters her first tomb and says that she hates tombs, it feels like the writers are trying too hard to say, “Hey, we’re doing something new here!” The fact that I had already plundered two optional tombs at this point certainly didn’t help. I could have also done without the obligatory “lose all of your weapons” level, but at least they ripped off The Descent during the level, so I appreciated that we have the same taste in scary movies.

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The farther I go in the game, the more I’m feeling how your skill choices matter. I think that by the end of the game, I’ll have everything, so I’m betting this is a temporary feeling, but now that I’m getting to more combat heavy areas, dumping all of my skill points into melee combat seems less and less like a good idea. Granted, the higher level weapon skills all involve finishing moves, moves you have to get in close to perform, but you also get a headshot reticle, something I could use right about now. More often than not, me rushing forward to brain a dude with my climbing axe ends up with one of many death animations either because the guy I was trying to kill was armored, armed or both.

On the flip side, picking so many skills that had to do with scavenging ammo and salvage was pretty smart. I mean, sure, the skill system sort of funnels you into that early on, but I could have picked the skill that makes it easier to find animals to shoot and I resisted. You’re safe from me, rat boys and girls! Auntie Lara couldn’t hit you if she wanted to! Now that I’m shooting a lot more, being able to find more ammo on dead guys is very important. Granted, I don’t know how a brilliant archaeologist managed to get through higher education and not learn how to rummage through a pocket but maybe pants in England don’t have pockets. I’ve never been.

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I’m finding the combat to be both satisfying and maddening, satisfying when I finally get through a rough spat, maddening with how much they harass the player. You can’t just hang back behind cover and pick guys off. Between the machine gun fire, the molotov cocktails and dynamite and the melee guys, staying in one place is a good way to get killed. Trust me, I know! At this point, I would be surprised if there’s a death animation that I haven’t uncovered. My favorite is a tie between “debris spike through the neck because you didn’t dodge correctly during the river rapids sequence” and “impaled on the armored brute’s makeshift pole-arm thingy”. Both are pretty gross. I should know, I’ve seen them a lot.

I’m also quite enjoying the collecting of things however I think that you can probably ignore 90% of it if you don’t care about experience and maxing out your skills. Sure, Lara knows her way around Japanese artifacts, but their descriptions don’t do anything to explain what’s going on or to set up character interactions. The documents, on the other hand, are very good for that and shouldn’t be ignored. Granted, years of achievement hunting have trained me to spend hours poking around for things, time you may not want to spend, but I think in the case of the documents, some extra time taking in the sights is worth it.

On the ukulele front, I’m practicing a lot of chords and chord changes. It is boring, challenging, frustrating work, but it’s important and will pay off down the line. At least that’s what I keep telling myself. At least now I have an excuse when what I’m playing doesn’t sound like music.

King of the Hill

king of the hill koenigsegg agera r

See that car right there? That’s a Koenigsegg Agera R. It’s a pretty sweet car. It has an approximate top speed of 273 mph. It can reach 200 mph in a hair over 17 seconds and then brake to 0 mph in less than half of that. At the current exchange rate, it costs around $2 million, but that’s for the carbon fiber version which adds an extra $270k.

Along with being a hypercar that I will never be able to afford, or probably even be allowed to look at, it is the final car to beat and then shut down in Need for Speed: Most Wanted.

king of the hill koenigsegg agera r nfsmw

Somewhere around car number 5, the Porsche 918 Spyder Concept, I realized that this game Was Not Fucking Around. Up until that point, I was able to shut down the Most Wanted racers with my trusty SRT Viper, applying mods as I won them through normal races. The Porsche kicked it into high gear, if you can excuse the pun, laying bare the hard truth that if I was going to compete with cars one through five, standard mods weren’t going to cut it. Luckily an achievement awaited me at the end of my quest to get all Pro mods, so there was incentive there beyond simply staying competitive.

Once I had all Pro mods, my SRT, a car that had before been a competitive and engaging ride, transformed into a demon on wheels. With all Pro mods installed, the other Most Wanted cars fell with nary a whimper. The Lamborghini Aventador, the Bugatti Veyron Super Sport, the Pugani Huayra, they all fell, most on the first try. Finally, I had worked my way up the chain to the Koenigsegg Agera R.

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Most of the Most Wanted races are between two and four miles long and take two to three minutes to complete. As the races get more difficult and your opponents get more skilled, the game starts throwing cop chases in there as well, to further complicate matters. The final Most Wanted race is a hair over ten miles long and takes about four and a half minutes to complete. Sure, you can take longer than that, but if you do, you won’t win. Trust me. The race covers all manner of terrain with a particularly nasty section of underground freeway driving filled with cops and the AI racer consistently trying to push you on to an exit ramp that will effectively take you out of the race. It’s not pretty.

I can’t tell you how many times it took me to win this race, but I can tell you that I finally did it. I can also tell you that out of all of the people that populate my SpeedWall, the game’s online-when-you’re-not-online-ranking system, I am the only person to have shut down the Koenigsegg Agera R. Me, arguably one of gaming’s worst racers ever.

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I am also the only person on my SpeedWall to attempt, and beat, one of the game’s hardest races, the Needle Point speed run. This makes sense as the race is only available to the Koenigsegg and I think the Bugatti, and even with those road monsters, it’s no easy feat, consisting of two curvy highway sections, both littered with traffic and cops, split evenly by a trip through an abandoned airfield, an airfield filled with dirt roads, none of which have the benefit of guardrails to keep you from sliding off into oblivion.

I took me an hour and fifteen minutes to finally hit the gold level target, an average speed of 150 mph (151.4 to be exact). My SpeedWall says I made 24 attempts which I think is an extremely generous number, as I swear I made many, many more attempts than that. When I finally beat the race, one of the best races I have ever completed, filled with clean cornering, a fair amount of lucky traffic placement and a last second u-turn into a highway divider that made my car stall out and almost cost me the race, I whooped so loudly and so joyously that the entire house heard it.

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Once I finished Needle Point, I jumped in the BAC Mono, made a few attempts at The Getaway to get the gold average speed of 120 and just like that, I was done: first place finishes in all 61 events in Need for Speed: Most Wanted. An 80 point achievement and, more importantly, a feat that none of my friends have accomplished.

Now, I know I probably sound like a big, gloating dick right now, but you have to understand something: I am terrible at video games. I mean, utterly awful. Of all of the games I am terrible at, I am really, really terrible at racing games. For me to have a racing achievement that none of my friends have is totally baffling to me. Now, it’s possible that my friends just stopped liking the game and gave up, but when I look a the True Achievements ranking for this achievement, only 12% of those playing the game have it. 12%! And that’s 12% of people who care enough about achievements to sign up for a site like True Achievements.

I’m sure it won’t be long until someone matches my feats and does it with better times/average speeds than what I’ve accomplished, but until then, I’m enjoying being the king of Most Wanted hill. The view from up here is pretty sweet. The car insurance premiums, on the other hand, are murder.

DmC: Devil May Cry in Review

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When you spend a lot of time covering games, either professionally or for a hobby, it becomes very easy to think that every fan of games falls into the same shrieking hell pits of frothing insanity brought about by this change or that ending. The reality is that most of the people who play games not only don’t know about the various “Insert game name here”-gate style brou-ha-has that pop up, seemingly every day, but they don’t care. They see games that they may like, buy them, play them and usually enjoy them. If they don’t, they move on to something else and live happy lives, unencumbered by the nautical miles of internet rage that accompany almost every release these days.

I mention this because, in playing DmC: Devil May Cry, Ninja Theory’s reboot of Capcom’s brawler, I had a brief shining glimpse of what it’s like to live in that rarefied air of Not Giving A Crap Mountain. As I have mentioned here before, I have no connection to the Devil May Cry series, so I don’t care what Dante looks like, or what clothes he wears. I played DmC because I heard it was good and lo and behold, it was.

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Don’t get me wrong, I can certainly understand a fan’s trepidation over a reboot of their favorite series. “Reboot” is such a generic term that it can mean anything, and the potential is there for all that you loved about the series to be swept away in the rebooting process. Granted, there’s “trepidation” and there’s “bat-shit insanity”, and if you find yourself petitioning the White House over a reboot, trust me, you are firmly in the latter category. Luckily Ninja Theory understand what makes a good brawler, namely a bevy of weapons, each with their own advantages and disadvantages, a slick and intuitive combat system that rewards those willing to put the time into learning it and an array of enemies that range from cannon fodder to “I just took away half of your health because you were stupid.” Make no mistake, Dante is still a brawler. Whether or not he’s your brawler any more, well, that’s between you and Dante.

I, personally, have never been into the idea that games have to be incredibly difficult just to make those able to finish them feel better about themselves as players. Well, that’s not entirely correct. I’m not saying that there shouldn’t be difficult games and that you shouldn’t feel good about yourself for completing a difficult game, but if you can’t feel good about yourself for beating a game at a higher difficulty level simply because the game allows less skilled players to beat the same game on a lower difficulty level, well, that makes you kind of an ass. I played the demo of Devil May Cry 4 and couldn’t get past it, I played all of DmC, mostly on the easiest difficulty level, and had an absolute blast. In my mind, letting people like me play the whole game is a good thing, because it makes me excited for the next one. If my enjoyment somehow negates your enjoyment, I’m not sure how to help you. Furthermore, I’m pretty sure I’m not going to waste time figuring it out.

But enough about me, this should be all about Dante because in DmC, Dante is pretty damn cool. That’s his job, to be cool, so it’s good that he pulls it off. He goes through a not-at-all surprising transformation from lone wolf, demon hunting, shagging girls in a trailer bad boy to protector of humanity over the course of the game and despite it not being surprising, it totally works. Well, not totally. Ok, remember at the end of Thor when Thor is all like “The Earth is under my protection”, and you should be like “Wait, what?” but you’re too busy being all choked up because he just got his armor back and sweet, heavenly Jesus, Chris Hemsworth is gorgeous? Yeah, it’s kind of like that, only without Chris Hemsworth. I mean, Dante is very good looking and is all swagger and sex appeal but he’s no god.

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Dante starts off fighting demons because only he can see them, and they have a tendency to pull him into Limbo, the hell dimension that exists just under our dimension, complete with twisted geometry, flashing commands to kill Dante and demonic inhabitants. Soon he finds out that not only is he not alone in his ability to see demons everywhere, but he has a brother, Vergil, and that both of them are Nephilim, a product of the union between their angelic mother and demonic dad. Turns out their dad Sparda committed a big n0-no for lying down with an angel and Mundus, the current de-facto ruler of Earth, had their mom killed and their dad imprisoned. In a last ditch effort to save his boys, Sparda had the brothers split up and their memories wiped so that they woudn’t figure out their supernatural heritage.

Meanwhile, Mundus put on the face of a banker and through years of controlling debt, has managed to rise to power, a “ripped from the headlines” approach to villainy if ever there was one. Through the use of energy drinks and a Fox News-esque media presence, Mundus ensures that humanity is fat, happy and doesn’t ask any questions. While I was more than ok with the finance industry getting the demonic skewering, the whole energy drink/Fox News jabs were pretty lazy. If you’re going to paint the media as being complicit in the subjugation of the human race, there’s plenty of bullshit on both sides of the ideological fence to call people on. The game’s story felt like a lazy jab at the Right, allowing lefties like myself to feel good about themselves for never doing anything at all detrimental to the world, as if all of those iPhones we used to Tweet pictures of the last inauguration sprang fully formed from the earth. That being said, I loved the boss fight at the Raptor News Network, so I won’t complain too much.

The game follows the usual structure of a brawler, namely fights connected by corridors, but the gradual ramping up of new weapons and new enemies that require using your new weapons, means that things never get boring. The game is happy to point out when certain techniques would work best against certain enemies, provided you purchased the necessary upgrade, and usually gives you like, one guy, on which you can try your new technique before throwing a ten more at you. It’s as generous and gradual a learning curve as I’ve ever seen in an action game, and I appreciated it greatly. Similarly, at any point you can go and try out your new moves, should the timing prove tricky, and, in a move I wish every action RPG would replicate, any upgrade point applied to a weapon can be removed and applied to something else should you find that you either can’t pull off a move, or it’s not as good as you had hoped.

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Add to this the fact that the button presses needed to pull off moves are repeated across the various weapons, meaning that you only have to learn the timing once, even if you have to relearn the application of said moves, and you have a combat system that eases new players in gradually but has the flexibility and gosh darn coolness, to let you pull off combos and long streaks of controlled mayhem with surprising ease. I have no idea if it’s as easy on the hardest difficulty level to get style bonuses and SSS combos as it is on the lowest difficulty level, but honestly, I don’t care. Whipping between sword, pistol, scythe, grappling hook and giant, demonic fists through measured application of button presses and trigger pulls made me feel like a dude who had been fighting demons his whole life, which is exactly who I was playing as.

If you’re really into Teh Hardcore, there are plenty of other modes to take for a spin once you’ve finished the game’s story. Some have remixed enemies and higher difficulties, some have one hit kills for all parties involved, Dante included, and one has enemies at full strength and health but give Dante a health bar so small that he goes down with a punch. You can also replay the main story to find all of the lost souls and keys and then use those keys to unlock secret missions full of timed platforming and combat mayhem. I would think that there’s enough difficulty there to appease the most masochistic of brawler fans, but I play games on Easy, so what do I know?

I know that it sounds like I’m slamming people who don’t like DmC, but that’s not it. If you’re a huge Devil May Cry fan and the reboot just doesn’t do it for you, then I’m sorry you played a game that you didn’t enjoy. My point is that if you’re a fan of the series, don’t discount Dante’s new look and new story simply because it’s more inviting to newer, less skilled players. Don’t worry, Dante has more than enough swagger for everyone.

NFS:MW – The Nuts and Bolts of It

Now that I’ve thrown off the shackles of disappointment and have started looking at Need for Speed: Most Wanted Not the 2005 Version, The 2012 Version They Named the Same to Be Difficult as it’s own game, I’m having a much better time with it. There’s something to be said for accepting the things you can’t change and just moving on with one’s life. There’s also something to be said for not griping over video games, but if we said that too much, I’d have very few ideas for written pieces.

Having spent more time with the game, I better understand the decision to give the player access to so many cars from the beginning. Every car has five races that must be completed in order to score mods for that car but those races are shared across multiple cars. In other words, if a particular circuit race is a Hard race for the Aston Martin Vantage, it may be considered an Easy race for the Lambo Countach and so on. By giving the player access to a whole slew of cars, the game can cater to the racer who wants to knock down all of the races but could care less what car they use. At the same time, the mod reward system lets those who want to tune their particular ride work on obtaining all of the mods by sticking with a certain car. Plus, there’s going to come a time when all the mods in the world aren’t going to help you take down a Most Wanted racer, so being able to tool around the town and find a new car with which to try may help take the sting out of hitting the Great Wall of No More Progress.

I wish I could tell you that swapping out off-road tires for track tires, or choosing long gears over short gears makes for a completely different driving experience, but I’m just not good enough of a racer to say that. I guess it could be that the game isn’t good enough at showing me the differences, but I’m such a bad racer that I tend to defer to my own incompetence before accusing someone else of it. When I get the opportunity to apply a new mod, I look at the bars for my car’s various attributes. If the mod makes the bars bigger, I apply it. That’s the extent of it. If I keep failing an event, I’ll switch the mods up based on what seems like a logical combination, but other than succeeding where I had previously failed, I can’t tell a lick of difference. At this point, I’m bound and determined to get all of the mods for the Viper SRT not because I think it’s going to turn the car into an automotive super-beast but because there’s an achievement for it and in the process of getting all of the mods I’ll beat Tom’s score in a particular event. I’m coming for you, Chick.

Thankfully, switching between cars isn’t so nebulous in the results, but that’s to be expected in a game where a Ford pickup can be found around the corner from a Bugatti. Granted, if several cars are all roughly the same in terms of statistics, I can’t tell the difference between them, but again, I’m a terrible driver, so I tend to think that’s just me. Two cars slamming into a wall at 150 mph are going to react roughly the same way: badly.

One thing that does bug me about the car stats, though is that when I beat a Most Wanted driver, the car I win should be better than the car I used to win it, otherwise, why did I lose so frequently? I ended switching to the Viper SRT because the Alfa Romeo Concept 4C wasn’t cutting it to obtain the Shelby Cobra. As I cycled through all of my cars, the SRT had the biggest bars, so I went with it. After obtaining a few mods and taking on the Shelby a few times, I eventually won. When I went to compare the Shelby to the SRT, there was no comparison, the SRT was by far the better car. Sure, the Shelby had a head start, but come on. I know I’m bad, but I’m not so bad that my advantages would be negated that much. When I win a new car, it should be the gold standard of my garage until I beat the next Most Wanted racer. Otherwise, what’s the point?

Having done all of the race types up to this point, the only ones that cause me to let out a groan of disappointment when I see them pop up on the Autolog is the speed run. If you ever raced the Burning Routes in Burnout, you know what I’m talking about. Speed runs have you going from point A to point B with the goal of reaching Point B with a target average speed. For example, the Downtown Run event, the only event I need to win so that I can get the aero body for my beloved SRT, has a target speed of 150 mph. That’s the average speed, so things like crashing or braking is generally frowned upon. I can successfully evade the cops in the ambushes (check your speedwall on The Hunted there, Tom), and find that the extra competition in the sprint races and circuit races affords me enough chaos to get a win despite my crappy driving, but speed runs are all about driving clean and “clean” is not an adjective I would use to describe my driving style. Now, if I only cared about the race itself I could switch to a Lexus or some other car and have an easier time, but I’m determined to get the last mod, so it’s back to the driving board I go.

When I’m not racing, which is pretty much all of the time, I spend my time trying to break as many billboard records as possible. There’s plenty of experience to get just driving around, although I still think that Paradise City was a better environment for this than Fairhaven, but so many actions end up in a pursuit chase, which I abhor outside of races. I’m content to tool around leisurely until I find a billboard at which point I try to bust through it and knock it off of my list. If that winds me in hot water with the police, that’s ok. It’s a small price for claiming a billboard from one of my friends.

Next time, getting down in the dirt with NFS:MW.