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The Crytek Backpedal

This is one of those times when you have no alternative but to take a person, or a company, as its word and move on. But if you don’t recall the brazen comments from Crytek’s Rasmus Hojengaard regarding used game blockage on the next wave of consoles, here’s a recap:

“From a business perspective that would be absolutely awesome. It’s weird that [second-hand games] is still allowed because it doesn’t work like that in any other software industries, so it would be great if they could somehow fix that issue as well.”

As you can imagine that caused quite a ruckus. Well on Monday Crytek played the, “What? You took that seriously?” card.

“My comment made in the interview released on the 24th of April, touching upon ‘blocking sales of used games’, was not intended to be taken seriously nor representative of the opinion of Crytek.”

I have no choice but to give Hojengaard the benefit of the doubt here because I know how interview quotes can be misinterpreted because you don’t always hear the tone and the inflections and the whatnots, but you’ll excuse me if there’s a sliver of me that sees this as damage control.

Anyway, this all comes courtesy of CGV, so thanks chaps.

Crytek: Next-gen Used Games Block ‘would be absolutely awesome’

How’s that for an attention grabber? In case you missed this little ditty yesterday from the folks at CVG, CryTek is the latest developer to get on board the “no used games on ‘next-next-gen’ consoles” train.

Some truly fascinating quotes in this piece from Rasmus Hojengaard, Crytek’s Director of Creative Development.

“From a business perspective that would be absolutely awesome. It’s weird that [second-hand] is still allowed because it doesn’t work like that in any other software industries, so it would be great if they could somehow fix that issue as well.”

Yeah, crazy how that’s “allowed” isn’t it? Don’t you feel privileged?

CryTek is still reeling from the fact that Crysis 2 was pirated — a lot. Remember that leak of an early build? The one that really wasn’t ready for public consumption? Well that got downloaded millions of times and EA and CryTek do not want a repeat performance, which is totally understandable, and yet this is like getting into a fist fight with the Pacific Ocean. You simply can’t stop it. And, really, publicly hoping it doesn’t happen again may not be the smartest thing to do. Pirates being pirates and all.

“It’s very flattering and upsetting at the same time,” Hojengaard said of the situation. “Obviously you miss so much revenue, it’s so clear that a lot of people want to play your game but they don’t really want to pay for it, which is unfortunately really disappointing. It’s also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales].”