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Tuesday Pontificat’n – The Ownership is Overrated Edition

Gamestop Used Games

So, a few more cards are now on the table. I’m not going to write much (this time) about the console themselves. Matt already did a fantastic job assessing each company’s sales pitch. Do go read it, if you haven’t yet. (What I find interesting is that in a generation where both platforms are based on x86 architecture, they’ve certainly found ways to wholly differentiate themselves. Bravo!) What I’ve found fascinating to watch since the initial One unveiling and in the wake of Monday’s E3 press conferences is this love affair we all seem to be having with game “ownership,” now that console gamers everywhere are terrified of losing it.

Right now, the One’s current feature list has precisely one deal-breaker for me. The once every 24-hour check-in required for me to keep access to my games library is a non-starter. It’s a poison pill that will kill the console and I’d be shocked –SHOCKED!– if this policy doesn’t change by release (or within the first year). Take that away, however, and much of the vitriol directed towards the Xbox One has to do with the fact that it’s a blatant attempt to end the era in which we “own” our games, thus killing off the used game market as we know it. This is troubling to people who feel they’ve done quite well by its existence — Gamestop, people saving $5 on a used game, people spending $60 on a game knowing they can get a chunk back for their next purchase by turning it around right quick. It’s been a decent ride for you folks and Sony is shrewd to make continued embrace of this model a marketing point for the PS4. It’s still all going to end, though. It’s a matter of time.

Let’s pretend for a minute that the PS4 flops and when it goes, the used game market evaporates with it. (I do not think the PS4 will flop.) Do I feel for you that it’s going away? Not really. I’m a PC gamer, man. My hobby has all but already transitioned to this whole license purchasing thing. Yes there are solid alternatives, like GoG, but Steam owns the PC gaming roost and, with it, we stopped “owning” most of our games quite a while ago. And you know what? We’re all getting on just fine that way. In fact, our platform of choice is thriving, thank you very much.

Take away the check-ins and the only thing particularly new about what the One is purported to do is that it still wants the disc to be a part of the equation. I realize that’s important to your Gamestops and Best Buys, but why on earth would I buy the disc just to install it on my console and never touch it again? Why wouldn’t I just download the game as I do on Steam? (Yes, yes, exceptions for gamers not living in a broadband world. The One’s already bending you over anyway.)

Whether the One’s model works or not will depend entirely on the same thing Steam’s model relies on — offering value. Steam isn’t the harbinger of doom. It’s not an enabler for a draconian future of oppressed gaming. It’s a service that successfully offered PC gamers a trade-off. I agree to ditch the cardboard box and plastic disc and tie my games to a personal account that Valve owns and in return I get convenience (purchasing games from home), easy access on any PC device I own, and dirt cheap bargains on existing catalog. This is all good enough for me (and a hoard of others), even if I do still miss good manuals… but those went bye-bye a long time ago.

(Please note that this post has nothing to do with game quality and the impossibilities of AAA game development. That’s another story, one I’ve been railing about for quite some time. Games shown off for the One at the E3 presser that I care about? Zero.)

EDIT: Check that. One. Witcher 3. Which I’ll play on the PC.

What it comes down to is that I can’t muster up much Internet-rage about finding ways to preserve the Culture of Ownership. More and more I feel like it’s mainly out of habit that we care so much about having ownership of such highly disposable products. For most of my life (and yours too, I’d imagine), media-based entertainment has required the acquisition of things. Music on cassette or CD (or vinyl or 8-track). Games on floppy or optical disc. Movies on cassette or optical disc. You bought it, you owned it forever or until you sold it or gave it away.

Forever.

There was something comforting in that fallacy. And make no mistake, it is a fallacy. Media gets damaged or degrades. Tech gets abandoned. It all goes eventually. And that’s okay.

I’m about to be 39 years old. When I was a wee lad playing Starflight, Wasteland, and earlier Ultimas all the way until my relatively recent adulthood I have believed that my life would be incomplete if I couldn’t go back and access these games whenever I wanted. What if 65 year old me wants to become the Avatar One. More. Time? What if nobody ever makes another good fantasy D&D game like Baldur’s Gate II? I want my kids to have these experiences! I need these games to be a part of my future! AHHHH!

Hogwash.

Sure, it’s nice to have a few choice titles on the shelf to be nostalgic about, but we don’t need to carry this stuff with us. None of it. Ownership of our media is overrated. And console fans should know that better than anybody. When was the last time you fired up a game for the original Xbox or Sega Genesis? Console games have always come with expiration dates. Not owning discs is not going to destroy gaming any more than the rise of legally downloadable MP3s destroyed music. What’s really happening right now is that the ecosystem surrounding how you purchase and play games is changing.

I remember a period in my young adult life when I would go to music shops with my buddies and pour through the used CD sections. Most of those stores are gone now and of those that remain, I really couldn’t be less interested in browsing all those scratched and cracked jewel cases. It wasn’t the apocalypse. Apple came along with the iTunes store and I thought it sucked so I ignored it and then Amazon came along with a better offering (MP3s and legitimate deals on whole albums) and I thought, “This works for me.” And it worked for a lot of people, so much so that iTunes adjusted their model too. I ended up buying and downloading a whole lot more $5 albums, at far better value than the new or used CD market offered, than I ever had in my life. And then Spotify came along and my album buying habit has all but ceased because I can pretty much call up whatever I want, whenever I want, and it doesn’t cost me a dime. True, I could lose access to all that stuff on Spotify tomorrow, but if I did, what have I really lost? The music isn’t going to go away. It’ll come out in some other form or factor and if the value proposition is good enough then I’ll adopt it. If it doesn’t, I’ll move on to something else.

And, you know what? Most people know and understand that. This isn’t really about the sanctity of the used games market. It’s about value. What really bothers people is that used games have been the place for console gamers to get value in a market that pathologically overestimates the value of games. I get it. Just don’t confuse the two. Getting value isn’t tied to the existence of used games. The Xbox One? Maybe it’ll provide a good value proposition for gamers and maybe it won’t. It probably won’t right away. But if it doesn’t, something else will and people will flock to that. Nature abhors a vacuum.

We talk all the time about how publishers need to “get with the times,” but there are times, and this is one of them, when we, as gamers, need to do the same. Yes, absolutely lobby for your rights to get good value for your gaming dollar! I’m not advocating that you throw money at bad value. (Read: the host of “shitty” dudebro games MS expected us to salivate over at the E3 presser.) Just don’t make the used game corner of your local outlet the rallying cry for your rights as a consumer. That’s a red herring. The days of you going into said shop, saying “hey” to the friendly bloke behind the register, and grabbing something off the new release shelf or browsing the used games collection? Those days are ending, just as they are for music and film purchases. And, yes, there are good things we’re going to lose when it goes, but no one ever said change was a wholly positive thing. There are costs and benefits to all change, but ideally the benefits outweigh the costs. Most often, they do. It’s precisely what motivates this sort of change.

The world is moving on. And if the world of gaming evolves into something that doesn’t interest you? Big whoop. You’ll find something else to be interested in. One thing we’re not short of in modern society is diversions. These aren’t things that require outcry, merely an even-minded assessment of the value of your entertainment and an understanding that times change. In the meantime, I’m casting off the shackles of ownership. There comes a point where having possessions means that they start owning you instead. Tossing all my game boxes and plastic discs, all this “stuff,” to the side in favor of on-demand versions of the same products that I can access where and when I want, even if I don’t truly “own” them, doesn’t make me feel repressed. It makes me feel free.

E3 and the Longest Game

ps4 announcement

Sony has now shown its hand for the PlayStation 4 at E3, and it looks to be aiming squarely at the hardcore gaming market. In what is certainly not a co-incidence their latest press release was at pains to point out that the PS4 will be doing exactly the opposite of all the things that have so annoyed hobby gamers about the Xbox One so far. It won’t need to connect to the internet once per day. It will run used games. It might not be backwards compatible but you will be able to play PS3 titles streamed online through Gaikai. It’ll be cheaper, and have a bigger library of indie games. The message from Sony couldn’t be clearer: we’re the hardware for serious gamers, and we’re listening to what you want.

Personally I’m pretty much sold. I buy a lot of used games and the fact that one console will allow me to continue doing that and the other won’t is a deal breaker. The chance to play some great PS3 titles that I missed in this generation, like Journey, The Last of Us and Demon’s Souls is a huge attraction, as is the price. Being fairly tech savvy I can surely use my PC to mimic a lot of the added functionality of the Xbone anyway. Upgrading is a long way away for me: my 360 pile of shame is easily big enough to last me into the first year of the next generation. But unless things change drastically over the coming 24 months (and they might yet), it looks like I’m a Sony man.

But that doesn’t mean I think Microsoft have screwed up. As has been repeated tirelessly over the last few weeks, Microsoft wasn’t aiming to launch its new console at us. It’s an attempt to reach out squarely to the casual market, the two or three games a year market, the market that have been relentlessly gobbled up by smartphone gaming over the last few years. Whatever we might think of it, it’s a bold move and puts clear water between Microsoft and its competitors in the console environment.

It seems to me that in going after the hardcore crowd, Sony have chosen to play it safe. It’s a smaller market, but a solid one which will guarantee them sales. They’re effectively admitting that the days of the console as a unified gaming platform are over, and are seeking to corner the people who are sure to continue to support it.

Microsoft on the other hand are taking a massive gamble. The audience they’re going after might not want to come back to console gaming from their mobile devices. They might not want to drop hundreds of dollars on a gaming system that offers some fairly minimal usability advantages for regular media consumption over the disparate use of PVRs, PCs and tablets that we see at the moment.

This doesn’t surprise me. Microsoft have basically done exactly the same thing with Windows 8: abandoned their core market in favour of trying to recapture a segment of the mobile market. It’s clear that the bosses at Microsoft have decided that beyond the obvious conclusion of mobile being a big part of the future, mobile is almost the entirety of the future. And if there’s a company that can not only afford to gamble, but probably needs to gamble on the way the future is going to map out, it’s Microsoft.

The future remains, of course, utterly inscrutable on the matter. It could be that Kinect 2 turns out to be the transformative technology that Kinect 1 promised to be but clearly wasn’t. That would be a game changer. But I’m willing to bet that the next generation belongs to Sony. However, I’m also willing to bet that the next generation will be the last that sticks to the traditional models of production and consumption. And after the world has moved on, it’s possible that Sony will find it has cornered a market that no longer exists, and its Microsoft who’ll reap the rewards for playing the long game.

What “Next Generation” Means to Me

nextgen

We’re a couple of days away from this year’s E3, when the Captains of the Video Game Industry will issue forth with the usual ridiculous spectacle as the suits take the stage to tell us what we can expect in the coming year. Of course, the 2013 edition of E3 is different than the last eight because we’re going to be told more completely (?) what the “next generation” of console gaming is going to look like. Speaking as someone who has literally played video games for my entire life, for over 30 years- I could not give two flying, flipping f#$ks and a deep-bowel s&%t about what Don Mattrick or any of the other used car salesmen they’ll trot out on stage have to say.

Here’s why. I can already see based on the limited, willfully evasive and incomplete information from Sony and Microsoft what “next generation” is going to mean, and it alternately alienates and disgusts me. Sony has put a “games and gamers” first message out there, but already it appears that social connectivity and more-of-the-same are what they’re bringing to the table. Microsoft has apparently seen the writing on the wall that video games are no longer profitable and are instead casting their lot to claim some of the big advertising dollars that things like NFL content and cable TV partnerships will bring. Oh, and they’re also offering more-of-the-same- more Call of Duty, more Forza, more braindead and heartless AAA action-blockbusters like whatever that Irwin Allen by way of Michael Bay disaster game was supposed to be.

Beyond what appears to be a very slight uptick in graphics quality and all of this pie-in-the-sky talk about cloud computing rendering better lighting or whatever (more evidence that money is being spent in the wrong directions), it appears that the “next generation” is more about restricting how we play video games than it is about opening up new ways or new concepts to do so. With Microsoft’s reveal in particular, it seems that there is a “no” attached to almost everything. No backwards compatibility, no used games without undisclosed parameters, no ability to play completely offline, no old headsets or peripherals, no using the console without the always on and always vigilant Kinect waiting to reward you for bringing a Mountain Dew can or a Pizza Hut pizza into the room.

Everything new that you CAN do has nothing to do with games. There is all of this silly integration- with your phone, your TV, your ISP, your toaster oven. It’s almost like the Xbox One is a device designed to alleviate white whine and first-world problems- “I don’t want to have to use a remote control”, “I don’t want more than one cable coming out of my TV”. “I want a game console that also lets me have Skype calls so I don’t have to get my $500 iPhone out of my pocket”. I miss the days of buying a Nintendo Gamecube or a Sega Genesis and it did ABSOLUTELY NOTHING other than play games. It, and other consoles from previous generations, were purpose-built unitaskers that were not searching desperately for alternative revenue sources. Because they had a self-limited, contained, and realistic sense of SCOPE. They weren’t trying to “take over the living room”. Fuck you if you want to “take over my living room”. Just sell me a god damned video game machine, alright?

But the next generation isn’t about bettering video games or the video games medium. It’s about money. Since the last round of console releases, games suddenly became gigantic business- but they’ve also topped out, plateaued, and are in a precipice state where the entire industry could collapse under the weight of exaggerated expectations and unrealistic promises. That means that the coming generation is very much going to be more about finding new revenue sources to keep these juggernaut AAA franchises and astronomical console development budgets afloat- and to keep suits in jobs while appeasing the stakeholders and shareholders. Don’t kid yourself into thinking that we’ll see anything as quantum as Mario 64 or the first round of Playstation games that brought fully 3D polygon rendering to consoles. It’s going to be more of the same, but better monetized and offered to you as a service so that you can keep paying for it over time.

The groundwork for this is already laid. You put a brick down when you bought the horse armor or gave money to Valve for hats. You mortared it when you bought games on Steam that you will never actually own and can never resell, that gave the corporations reasonable understanding of your complicity to take away your right to sell that copy of Assassin’s Creed 4. When you bought map packs, skin packs, and preordered bonus DLC garbage- you told them this was all OK with you. And in the next generation, it’s going to get a whole lot worse as these hucksters scramble to make money in a business where single-purchase $60 games are not sustainable but development budgets continue to rise- all to meet some bullshit expectation that games should be more like movies.

I don’t want any of it. I don’t want umpteen refinements to the Xbox controller so that I can better control Call of Duty dog or adjust the wind blowing in Captain Price’s armhairs. Nor do I want a button to “share” videos. And for fuck’s sake, I don’t want to talk to the game console or wave ANYTHING in front of it. Any all TV functions can rot in hell, I don’t really watch TV. You’ve heard all of this before from countless others if you’ve read any video game forum or Web site in the past couple of weeks. It’s not a chorus, it’s the roar of a crowd that may actually be willing to stand up and say “no” to these sleazy hucksters that will grin and tell you that they’re selling you a “service” that they’ve created out of things that used to be free.

All is not without hope. The indie movement is in full flower, and Sony at least has made overtures to that world. I can’t stand Jonathan Blow, but that was quite a significant message that was sent by having him at the PS4 reveal. Nintendo has rolled out the welcome mat to indie developers, and aside from that they actually have wound up in an advantageous position to their competitors. They’re the only one of the big three that have come forward with a device that is clearly a video game TOY first and foremost and it offers some innovative and possibly groundbreaking features- if the damn thing would sell enough to make a case for itself to developers that could make the most out of it.

I think I’m in the same position as a lot of you reading this- I suddenly feel outside of video games, that I’m not the audience that these companies are courting anymore. But the irony is that I’m more interested in video games as a medium than ever before. Last night I took a look at The Swapper and Gunpoint, and both games seem tremendously promising, compelling, and fresh. Not to mention time spent with Monaco and Reus. None of these are AAA blockbusters, none of these are games that are designed to appeal to the broadest number of players. None of these depend on sales of nonsensical add-ons to be successful. These games feel rebellious and marginal, and I think that’s where I am with this next generation of video game consoles.

So I think that’s what I feel like “next generation” is going to be for me- a period of rebellion and gaming outside the bounds proscribed by the corporations that control this business and seek to change your behavior, your mentality, and your way of gaming to suit their financial needs. I may wind up buying a PS4, if the smaller, more independently-minded software is there as promised. No way in hell am I buying an Xbox One, I want neither a nattering nanny telling me “no” constantly nor a glorified cable box that’s trying to dominate my living room. I’m keeping the Wii U I bought on launch day even though it’s languishing- I believe there is real promise there, and we all know that Nintendo will release some top quality first party video games since that’s their priority over NFL programming and Skype. When we see what happens at E3, I have a feeling that more of you are going to have your battle lines drawn for this imminent next generation.

 

Sony Flips You All the Bird (Maybe)

Hey great news from Kotaku! The PS4 is codenamed Orbis! How cool is that? I know I love knowing the code names of the new consoles. Torch, Rolling Thunder, Market Garden, Overlord, Cobra, Dumbo Drop. Awesome stuff. And it’s pinged for holiday 2013. Mark your calenders…when you buy a 2013 calendar, which will likely be months from now.

Kotaku goes on about the name–the trees of life or something-rather. When I think Orbis I think of Orbitz, the travel booking site which in turn makes me think of Travelocity which makes me think of that funny little yard gnome in the commercials.

Sadly, there is more news to report aside from this naming business. They mention the specs which I could not care less about. I am sure it’ll be fast and pretty. Ps3 games will not run on Orbitz. I do care about that. That kind of sucks.

And then the hammer is dropped and my playful snarky-ness vanishes as it’s revealed that used games will be met with much scorn.

Here’s how our main source says it’s currently shaping up: new games for the system will be available one of two ways, either on a Blu-Ray disc or as a PSN download (yes, even full retail titles). If you buy the disc, it must be locked to a single PSN account, after which you can play the game, save the whole thing to your HDD, or peg it as “downloaded” in your account history and be free to download it at a later date.

Don’t think you can simply buy the disc and stay offline, though; like many PC games these days, you’ll need to have a PSN account and be online to even get the thing started. If you then decide to trade that disc in, the pre-owned customer picking it up will be limited in what they can do. While our sources were unclear on how exactly the pre-owned customer side of things would work, it’s believed used games will be limited to a trial mode or some other form of content restriction, with consumers having to pay a fee to unlock/register the full game.

Drinks are on me.

Three Orange Whips?