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I Wrote the Wrong Post (on Misogyny and Gaming)

Civility

A few months ago I wrote a piece that was ostensibly about maturity in the game industry, but that was really about trying to define what is and isn’t sexism and misogyny in games. Yes, I uncategorically condemned online harassment. Yes, I absolutely supported the idea that the gaming industry desperately needs to grow up and become more inclusive. But I also wrote that the mere appearance of sexism doesn’t make something inherently sexist. I wrote that it’s impossible to avoid stereotypical pitfalls 100% of the time and that its surface appearance, which absolutely should be open to analysis and criticism, also shouldn’t come to define the entirety of the work. I wrote that we can better see the real problems the industry has with inclusion by looking more at the aggregate than the specific.

I was making the wrong arguments…

Don’t get me wrong, I still believe those things, but as I actually open my eyes and pay more attention, and in light of some of the truly abhorrent events of the past weeks, I can see just how much this argument truly does not matter. Not right now. There is no point in debating the topic at that nuts and bolts level when the peanut gallery can’t even agree that it should be out of bounds to threaten the bodies, lives, and families of women who dare to have publicly-expressed opinions about gaming.

I was naïve as to how bad it can truly get. There is no other word for it. Sure, we’ve all seen horrifically moronic, hate-filled comments posted beneath all manner of articles on all manner of subjects. It’s disgusting and depressing, but that is nothing new and we’ve largely managed to get by in growing a thicker skin and understanding that words only hold as much power as we give them. But that attitude can only take you so far. There are lines being crossed that go beyond sticks and stones. There aren’t words to describe this…

FemFreqHarassment

That’s from Anita Sarkeesian’s tumbler. That hate is coming her way for what reason? Because she had the unmitigated gall to create some thorough, professionally produced, and thought-provoking work on Women as Tropes in gaming. Work that was crowd-funded in a wildly successful Kickstarter campaign that rose to six figures against goal of just $6k. (I’ve embedded the first two parts of the most recent set, Women as Background Decoration, at the end of this post. You don’t have to agree with every example used in these videos to understand the accuracy of the broader point and these videos are required viewing if you want to even begin to form an opinion on this topic.)

This harassment isn’t even the tip of the iceberg. At best it’s a few steps from the base. The tip is where people, decent people who are getting by doing the best work they can in and industry they want to love,  are having personal accounts hacked and publicized, the accounts of friends and family members hacked and publicized, having their home addresses published alongside threats to their lives. It’s surreal. Most of you already know the most recent events, and if you don’t there are plenty of quality places to go to learn more. Try here and here if you want to get started.

So why am I writing this? What do I have to add? Unfortunately, not nearly as much as I’d like. I suppose I’m posting this in part because although I don’t specifically disagree with what I wrote before, I can’t in good conscience let that be my last word on the matter; not when I’ve come to realize that half the core argument is irrelevant. It’s minutiae that, in this climate, is not worth the page space I gave it. I mistook the forest for the trees and I regret it.

Mostly, however, I’m posting this because I want to do and say something and I don’t know what else I can do. Even standing on the distant periphery of it all, this ongoing savage injustice frustrates and saddens me on so many levels I don’t really even know how to process it. I feel impotent and less than useless in the face of it. So, however small this particular pool, it’s the most public place I have to say that I stand with the people calling for tolerance and inclusion. I support them in word and I’m going to begin supporting them by whatever other means I can, including backing their work in venues like Patreon and Kickstarter. I hope that you do as well.

This has also all been a sharp reminder that I’m raising two young children who are growing up in this world and that guiding them to be better than all of this is perhaps my most important contribution. I want my daughter to know that her dad has her back in whatever she chooses to do in life and that she’s strong enough to face down whatever or whomever would stand in her way. For my son I want very much the same, but I also want him to understand that this cacophony of Internet hate-mongers do not represent what it is to be a man. I want him to understand that empathy, patience, and tolerance are not weakness, nor are faux-bravado, intimidation, and threats strength. If you have or will have children you have a responsibility to guide them, as best you can, not to be a part of this problem. Sadly, our most realistic path to a future better than the present is to grow our way out of it.

One final note, the latest straw man from those who don’t like what these women have to say is to call them corrupt; to call the entire games journalism profession corrupt. I’ve only ever skimmed the surface of game journo circles, but I can tell you with 100% conviction these arguments are asinine. There is shoddy work out there, yes, but the notion of widespread corruption is a fallacy. Isolated examples will always exist, but don’t confuse the poor work of some with corruption. There is a difference. And what’s truly bizarre is that it’s the best, most brilliant work people out there that are, perversely, under the most severe attack. It’s that their work that, if you agree with it, needs your support in whatever way you’re able to offer it. If you don’t agree with it, at least stop and think about how you respond to it. What cause are you furthering? What message are you conveying? If you have (or someday might have) a daughter  (or son) would you want her (him) to see what you’re putting out there? If your only goal is to tear something or someone down by any means necessary then I sincerely and wholeheartedly beg of you — just back away from the keyboard and let it go.

It doesn’t have to be like this.

——

YouTube video

YouTube video

Let’s Have a Heated Debate

Mrs Merton preparing for a heated debate, which is likely to be more sensible and mature than most video gaming debates

There’s been a slew of articles here on NHS of late debating the merits of next-generation consoles, the rise of mobile gaming and the sustainability of current industry models. And not just here: in the wake of E3, it’s been a popular topic all over the internet. I have nothing that I especially want to add to that debate, but what I do think is rather more interesting is the manner in which that debate has been conducted.

I was inspired to write this piece after watching a discussion on twitter between @will_luton, the creative director of a mobile gaming studio and games journalist @robfahey on this very subject. Aside from the topic itself, there was a rapid acknowledgement between them that it has become a curiously polarised and rabid discussion, in which adherents to one side or another not only ferociously defend their opinions in a joyfully fact-free manner but seem to insist that the model they’re defending is the only viable one. And that this isn’t just coming from fans, but some senior corners of the industry as well. Recently, I did see a piece discussing the topic on CVG that rose above the muck, but aside from that, it’s been a remarkably unhelpful debate.

This is sad, but not terribly surprising. Outside of politics and sport, there’s not a topic of conversation I know that’s capable of reducing people to raw, screaming bundles of quivering indignation faster than games. You can see it everywhere: conversations in game stores, the message boards and comments threads of gaming sites, even in press releases. That it exists is pretty much indisputable. The more interesting question is why.

There are various angles one could consider. Perhaps the most obvious, given the grammar failures and logical fallacies you’ll commonly see in these debates, is simply that the participants aren’t terribly bright. I don’t really buy this. For starters, there’s circumstantial evidence that gamers tend to be slightly smarter than average. More compellingly, you can see the same shrill tones rapidly being adopted in exchanges between well-known gamers and writers that you know full well are capable, upright human beings most of the time.

Another possible factor is money. Gaming is not a cheap hobby once you’ve shelled out for a console and are paying upfront for AAA games on release day. If you’re on a PC things are arguably even worse given the exorbitant cost of high-end hardware. So pinning your colours to the mast of a particular platform involves backing up your decision with sizable sums of money which, in turn, is likely to make people feel needy for reasons to justify their choices. There’s mileage here, because there are similar effects observable in other high-cost interest groups like home cinema and hi-fi. But it can’t be the whole story. Debate in games is noticeably angrier than in other areas, and the disease still affects gamers who are lucky enough to be able to afford multiple platforms.

The revolting Aris Bakhtanians preparing for a debate about his reptilian comments on sexual harassment in games

There’s a clue, I think, in the nature of these discussions. Can you imagine someone as crass and pig-headed as Aris Bakhtanians feeling enabled to defend his grotesque sexism on a audio-visual fan board? While audiophiles vigorously debate the merits of lossy versus lossless audio formats, do you really hear them demanding rigid adherence to one model to the exclusion of all others? What’s strikingly different about debate amongst gamers isn’t so much the manner of delivery, but the level of maturity. Refusing to acknowledge other people’s feelings and opinions, even if you don’t agree, is immature. Rigid adherence to a fixed and absolutist point of view, regardless of logic and reason, is immature. Shouting and sulking when you don’t get your own way during a discussion is immature. Simply put, the unfortunate hallmark of a lot gaming debate is a lack of maturity.

Which of course begs the further question of why this should be the case. And here we have a chicken and egg problem to solve: is gaming discussion immature because gamers are immature, or do otherwise sensible gamers commonly lose their marbles in gaming debates because the pervasive culture around them is immature?

To answer that I think we need to delve down into the history of the industry. It’s easy to forget in the modern era of mainstream games that gaming was once a minority hobby, and one that was largely confined to children. The very term “game”, divorced from digital connotations still has powerful connections with kids and immaturity in the minds of most adults, as anyone involved with board or role-playing games can tell you.

There’s no single point at which video gaming suddenly became acceptable and mainstream: it’s been a long, hard slog to get there. But it’s undeniable that most of the major outlets for news, commentary and criticism date back to the early days of that transition when games were still perceived as an activity for kids, and many gamers were twentysomethings, teenagers or younger. A lot of the big name sites were founded around 1996 when those in my generation, the first who grew up with the hobby and therefore represent the torch-bearers for carrying it into the mainstream, were around 20. They, naturally, aimed their material at those age groups because it was representative of their audience.

Too many gamers react like this when confronted with opinions they don't want to hear

The problem is, simply, that for most outlets, the writing has never grown up. Why would it? For starters, let’s face it, there is something slightly disturbing about grown men pretending to be digital barbarians ploughing their way through hordes of orcs. And in turn, the industry product itself has never grown up: even those of us who’d like to see more mature, more interesting games aren’t getting them, as John Walker lamented on Rock, Paper, Shotgun a couple of months back. Without a mature audience, why would the product grow up? Without a mature product to comment on, why would games journalism grow up? And without mature journalism, why would debate grow up? And without mature debate, there’s pretty much no hope to improve the level of thinking that fans devote to games. It’s a horrible, self-perpetuating circle which ends up leading otherwise sensible, mature people to think about games at the level of teenagers.

What hope is there for moving on? In the short-term, none. In the medium term, a great deal. There are two big name sites, Edge and Eurogamer, that frequently manage to strike a higher tone. Initial signs are that the newest kid on the landscape, Polygon, is gunning the same direction. Articles discussing the level of infantilism in gaming, debates like the one which inspired this article, small blogs improving the level of commentary are all becoming more and more frequent. All of us, writers, readers and commenters alike are part of this process and can do our bit to help. Just like gaming’s journey into the mainstream, it’s been a long hard slog, but those of us trying to pull debate out of the mire are finally gaining critical mass.

The Ubiquity of Sexism

The game over screen from the iOS mobile game Flight Control

For her sixth birthday, my eldest daughter has decided she wants a 3DS. And being a doting gamer dad, who am I to argue? But when I had a look at some of the games available for the system, I was struck by the fact that she’d actually never played what you might call an escalating difficulty game before. We take this model for granted: games that become progressively more complex and demanding as you play through them. But if you’re five, going on six, and the only video games you’ve ever played are flash inserts on kids’ TV websites and iPad activities that let you bake cookies or poke aliens in the eye, it’s a new and problematic paradigm. And if you end up falling at that first hurdle, it could put you off video games for life.

Of course there are good games like Nintendogs that don’t entirely fit this model but they’re very rare. So I had a think about how I could discover whether or not she was ready for more challenging games and I hit on the idea of having her play Flight Control on the iPad on the (very easy) easiest settings. You’ll have played some variation of Flight Control before – you guide some form of public transportation to a variety of destinations without having them crash into one another. In Flight Control it’s planes and the touch screen implementation is smooth and very natural – perfect for a child. And it worked, she loved the game, accepted the increasing difficulty, started to climb the challenge curve, which made me very happy. And then at the end she saw the screen you always see at the end, which is pictured above for you, and she asked “Daddy, who’s that lady?”

So I told her it was a lady who worked on an aeroplane. But I was perturbed by the fact that I’d never asked myself the same question. I was particularly perturbed that I’d never asked related questions like why she was blonde, or why she was always striking a sexy pose in a variety of mildly provocative outfits.

This has nothing to do with prudery: I’m entirely in favour of anyone being allowed to post pictures of other sexy and/or naked people wherever, within reason, they like. Rather I was struck by how commonplace and acceptable it’s become in games, so much so in fact that I’d ceased to notice it. In TV and magazines and other media, it’s quite common now to post alluring pictures of either sex to advertise something, and it’s often done in a creative manner to help you sit up and take notice. If I’d seen something so old-fashioned, so tiresomely unoriginal and so obviously one-sided (where’s the handsome cabin steward?) I’d have rolled my eyes and wondered for the thousandth time why western civilization hasn’t got over this particular hangup yet. But in a game, it took an innocent comment from my daughter to wake me up to the fact I was seeing the same thing all over again.

For this blame not only my lack of observational skills, but the sheer ubiquity of it in the medium. You can see it in the arguments over FemShep. You can see it in the fact that Aris Bakhtanians felt it was okay to try and excuse his repulsive, loathsome behaviour with anything other than a humble apology. You can see it in Lara Croft’s curves, in the comments made during multi-player matches involving female gamers, in the outfit of Ivy from Soul Calibur. None of this is new, or surprising of course and these points have been made frequently and rather more eloquently many times in the past. The point of this post is that I thought I knew how to spot this stuff, and that I was on the “right” side of interpreting it as sexism, and I wasn’t. I was just on the “right” side of the more extreme examples. I hate and despise the way that a lot of the fairly stories, especially the older ones and the Disney ones, that I end up reading to my little girls carry a variety of subliminal messages about women only being validated by the love and attention of a man. I try and steer them away from these stories toward ones with more proactive female protagonists, but I can’t ban them, that would be draconian and only create more desire for the banned thing. But I really didn’t think I’d have to do the same thing when they got old enough to engage with mainstream, family oriented video games. I’m very sad that I’ve been proved wrong.