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The Wonders of The Witcher 2

So you are a console gamer, specifically an Xbox 360 owner, who has heard PC gamers sing the praises of CD Projekt RED and its stance on DRM and how awesome The Witcher series is, going back to the 2007 original. So what is it about Geralt of Rivia and his monster hunting ways that makes the game such a hit with PC RPG fans? What can you expect tomorrow when the 360 version drops?

As I said, this is a long, long game and there’s a metric ton of dialogue so speed gaming through The Witcher 2 simply doesn’t work. Get ready for a journey with a huge scope. It’s not Skyrim big, but it’s also not Skyrim aimless, either. The campaign is focused. You know what you are trying to do and while there are a lot of “side quests” none of them have anything to do with trivial nonsense. FedEx quests and cats stuck in trees — Witchers don’t play that. Ok granted I could do without the arm wrestling and fistfight contests. One of the best aspects of the game is that you can see Geralt doing all of this stuff. You will not find a quest in this game that seems out of place. After all, Geralt is a Witcher and Witchers are professional monster hunters so going off to kill a Nekkar nest or hunt Harpy feathers for money fits perfectly in what Geralt is all about.

A man has to eat, right? Geralt calls it Witcher’s work. I call it a game with meaningful side quests. Hooray!

While the campaign is tightly focused there are myriad of choices that you are forced to make that will radically change the path of your quest. Some of these choices might even seem mundane, until you realize– they weren’t. I made choices in hour one that had an effect in hour ten. The game does a brilliant job in making things come full circle.

A huge personal attraction is the world of the Witcher itself. While I am leery calling this ultra low fantasy, there remains a certain grimness to the setting that I find appealing. It’s dirty. At times a bit obscene, even. When one of the Dwarf NPCs says about a lesbian female sorceress: “Everyone knows she doesn’t go for cock” it should tell you all you need to know. Crass? Oh yeah. But when you meet this Dwarf you can see him saying that. Sexist? Sure, the Dwarf is, but the game isn’t going for cheap thrills. This world is bleak, dirty, mean, and sexually charged.

The use of sex and sexual imagery is a 180 degree turn from games such as Dragon Age or Mass Effect. In those games, sex is treated like a goal. It’s fake sexy and handled so poorly to be a distraction. Gamers would use every conversation, looking for those subtle clues that the person you are talking to might want to have sex with you.

The Witcher 2 opens with Geralt and Tress in bed, in a tent near a battlefield. You are presented with a shot of Triss’ ass and bare breasts. A guard walks in and his eyes nearly pop out of his head. Geralt looks at him, waiting for him to leave as he gets one last peek at the beautiful woman. Immediately you know this: Geralt doesn’t have to work or beg for it. No trinkets required. There will be no dialogue trees asking gamers to hope that your character has sex on screen. You want Geralt to get laid? Go to a whorehouse. Done. There are only a few potential romances in the game and even then, this isn’t some long drawn out charade. And while Dragon and Age and Mass Effect tease you with its sex scenes, The Witcher holds no such punches.

There’s a ton of sexual imagery in the game, like the aforementioned sorceress — she has a female student/slave that she loves to ‘play’ with. The Witcher 2 doesn’t hide its sexuality. It’s a mature game for mature audiences. I have never had a problem with intense sexual situations in videogames, they just need to fit in the story, make sense, and be handled properly. I hate the sexual stuff in Bioware games. I’m totally fine with it here.

Combat is fast and fluid. In the original game it was more timing based — you watched as Geralt went nuts with his sword and you had to click the mouse in rhythm in order to pull off advanced moves. That’s been toned down a tad in the sequel and while there is still a rhythm to combat it’s not as precise as the first game, which I admittedly miss a bit. Additionally, alchemy is also streamlined. Still, one of the most rewarding aspects is when Geralt faces a tough fight — it becomes highly tactical not only in how he approaches combat but there’s also the question of traps — do you use any? Pre-fight oils for your sword? Do you cover your weapon in a specific oil to aid you in the fight? What about potions? Do you have time to create or drink any? Remember, you cannot drink a potion during combat; you need to meditate in order to consume them because they are all highly toxic. Planning is key, especially when going up against a lot of foes. I also suggest playing the game, if you are an experienced action-RPG player, on the hard setting. Normal isn’t a total cakewalk but as Geralt improves his ability some of the fights become a bit easy and playing on Hard makes every single fight worth thinking about.

And the best part? You can change the difficulty mid game.

Crafting is another key element, not only buying new items from merchants but finding diagrams and formulas. This is why money is so important and why Geralt going out of his way to fulfill a monster killing contract makes sense. Diagrams and alchemical formulas aren’t cheap — and he needs them.

Character customization, while not as deep as in the original, does allow you to focus Geralt’s ability in multiple areas. While you can’t specifically do typical RPG things like “add 1 point to your strength value” — which again makes perfect sense to me. How exactly does that work? Geralt looks pretty strong already, no? Anyway, here you decide what Witcher path to take: you can make Geralt more adept at swordplay, alchemy, signing (spells) or general training. You may also mix and match so you don’t need to put all talent points into one area. It’s a neat system and it forgoes the traditional, and stale, pattern of most role-playing games.

As I said before on Friday, this isn’t the perfect game as there are certainly things I don’t like. The quest map, for example, can be a pain in the ass, especially in Vergen in Chapter 2. Hoo lordy that place is annoying as hell to get around in. When others temporarily join your group for a quest the pathfinding can be frustrating. The interface of cycling from the map, inventory, quest log, etc is much faster on the PC. The dialogue can go in circles and people will greet you like you have never met even though you had a 10 minute conversation a few hours earlier. Those are certainly annoyances — but the good far outweighs the bad.

I’m really excited to hear how people who haven’t played the games on PC react to it. I guess we’ll find out tomorrow, eh?

The Oddities of The Witcher 2: Assassins of Kings on the Xbox 360

I love The Witcher. I think it’s a marvelously grim world full of low fantasy awesomeness. It also happens to be a hell of a game.

But it has its share of faults and quirks and if you are coming into the game without having first played the PC version, there are a few things you need to keep in mind. I’ve been playing the Xbox 360 “Enhanced Edition” for the better part of a week and I’m still in Chapter 1 — it’s a long game and I’m not ready to write a full on review but I can certainly discuss the ins and outs and the oddities.

Today’s post is about the quirks found inside Geralt’s Quest to find a king killer. Not all of these are technically “bad” (although some are) but even veteran role-playing fans will need to learn the ropes when jumping into the world of The Witcher.

*First the important bits: The game looks fine on the Xbox 360. This whole notion of how it looks just as good on the console as it does on the PC — that’s silly. In fact I’d say the game looks a lot like The Witcher 2 on the medium setting on a modest PC. It looks slick, sure, but the Witcher 2 on a beefy PC is a stunning game. This isn’t that. It looks good and let’s leave it at that.

*The gamepad control is excellent. After a brief tutorial I was up and ready to go. The game was really made for a gamepad so the move here is a smooth one. A and X attacks (fast and heavy), B does the roll dodge, Y uses a Sign (a spell) LB activates a wheel to select your spell or to choose a trap, bomb or dagger. RB throws said trap, bomb or dagger. RT parries. Done.

*The camera is very sensitive. You use the R-Stick to move/spin it and that took some getting used to due to its sensitivity. Still, all in all the translation to the 360 appears to have been a success.

*INSTALL YOUR GAME. Seriously. Otherwise load times are terribly long. Even then there are a lot of load screens when moving from locale to locale.

*The Witcher 2 removes one of the staples of classic videogame role-playing — the sucking down of potions during combat to keep your avatar alive. The Witcher 2 is a hard game because combat is brutal. Swordplay in an RPG SHOULD be dangerous. It shouldn’t be simply a matter of wading into a mass of enemies and coming out unscathed. Particularly early on, even a group of bandits can kill you if you aren’t careful. I consider this a huge boon to the game as a whole but one that you may need to get used to at first. In order to drink a “healing” potion you need to meditate and you aren’t going to do that while a group of Nekkars are leaping at you. Potions are also toxic and you can only drink so many before getting a Witcher tummy ache.

*Geralt might be a famous monster hunting Witcher but he also plays the role of prized herbalist and barrel scrounger. This game does a very poor job of item finding because it makes you play scavenger. Everywhere you turn the “search” icon appears or the “Pick Herbs” text appears allowing you to rummage around like a common street urchin. Even inside someone’s home — with them standing right there — Geralt can browse open chests and table drawers and take 10 gold here and 12 gold there. Geralt picks up alchemical and crafting ingredients this way so it’s almost required that you do this and it gets old and feels totally out of place with the rest of this very real, vivid world. I’d honestly rather have a button that automates me going out in the forest looking for alchemy herbs and then I randomly find stuff. Hey at least there isn’t a “picking herb” animation. It IS fast, which helps.

*There isn’t an animation after you meditate and drink a potion though. Not a big deal but I miss seeing Geralt slam down those glass vials.

*The conversations can get circular. This is classic dialogue tree weirdness and anyone familiar with Black Isle/Bioware games will feel at home with this quirk. You can “restart” conversations and will even get into the exact same discussion with an NPC that you literally had two seconds ago. Some of the conversations with NPCs (and there is a LOT of talking in this game) doesn’t flow as well as it should.

*Quicktime events. More than I’d like. Fist fighting contests and even some actual gameplay elements require pressing the keyed button sequence. I have been playing Resident Evil IV a lot of late and The Witcher 2 has more QT events than that game. That’s too many.

*Repeated canned dialogue — there’s a lot of that too. If you are familiar with The Witcher 2 you likely recall the “Plough em all” song sung by the drunk guard in Flotsam. This song is laugh out loud funny the first time you hear it. The 20th time? Eh… The banter offered up by the NPCs isn’t varied enough and it sorta pulls you out of the world when people keep saying the exact same thing over..and over..and over.

Tomorrow I’ll talk about what makes this game so special. And this is a special game.