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Tuesday Pontificat’n – The Ownership is Overrated Edition

Gamestop Used Games

So, a few more cards are now on the table. I’m not going to write much (this time) about the console themselves. Matt already did a fantastic job assessing each company’s sales pitch. Do go read it, if you haven’t yet. (What I find interesting is that in a generation where both platforms are based on x86 architecture, they’ve certainly found ways to wholly differentiate themselves. Bravo!) What I’ve found fascinating to watch since the initial One unveiling and in the wake of Monday’s E3 press conferences is this love affair we all seem to be having with game “ownership,” now that console gamers everywhere are terrified of losing it.

Right now, the One’s current feature list has precisely one deal-breaker for me. The once every 24-hour check-in required for me to keep access to my games library is a non-starter. It’s a poison pill that will kill the console and I’d be shocked –SHOCKED!– if this policy doesn’t change by release (or within the first year). Take that away, however, and much of the vitriol directed towards the Xbox One has to do with the fact that it’s a blatant attempt to end the era in which we “own” our games, thus killing off the used game market as we know it. This is troubling to people who feel they’ve done quite well by its existence — Gamestop, people saving $5 on a used game, people spending $60 on a game knowing they can get a chunk back for their next purchase by turning it around right quick. It’s been a decent ride for you folks and Sony is shrewd to make continued embrace of this model a marketing point for the PS4. It’s still all going to end, though. It’s a matter of time.

Let’s pretend for a minute that the PS4 flops and when it goes, the used game market evaporates with it. (I do not think the PS4 will flop.) Do I feel for you that it’s going away? Not really. I’m a PC gamer, man. My hobby has all but already transitioned to this whole license purchasing thing. Yes there are solid alternatives, like GoG, but Steam owns the PC gaming roost and, with it, we stopped “owning” most of our games quite a while ago. And you know what? We’re all getting on just fine that way. In fact, our platform of choice is thriving, thank you very much.

Take away the check-ins and the only thing particularly new about what the One is purported to do is that it still wants the disc to be a part of the equation. I realize that’s important to your Gamestops and Best Buys, but why on earth would I buy the disc just to install it on my console and never touch it again? Why wouldn’t I just download the game as I do on Steam? (Yes, yes, exceptions for gamers not living in a broadband world. The One’s already bending you over anyway.)

Whether the One’s model works or not will depend entirely on the same thing Steam’s model relies on — offering value. Steam isn’t the harbinger of doom. It’s not an enabler for a draconian future of oppressed gaming. It’s a service that successfully offered PC gamers a trade-off. I agree to ditch the cardboard box and plastic disc and tie my games to a personal account that Valve owns and in return I get convenience (purchasing games from home), easy access on any PC device I own, and dirt cheap bargains on existing catalog. This is all good enough for me (and a hoard of others), even if I do still miss good manuals… but those went bye-bye a long time ago.

(Please note that this post has nothing to do with game quality and the impossibilities of AAA game development. That’s another story, one I’ve been railing about for quite some time. Games shown off for the One at the E3 presser that I care about? Zero.)

EDIT: Check that. One. Witcher 3. Which I’ll play on the PC.

What it comes down to is that I can’t muster up much Internet-rage about finding ways to preserve the Culture of Ownership. More and more I feel like it’s mainly out of habit that we care so much about having ownership of such highly disposable products. For most of my life (and yours too, I’d imagine), media-based entertainment has required the acquisition of things. Music on cassette or CD (or vinyl or 8-track). Games on floppy or optical disc. Movies on cassette or optical disc. You bought it, you owned it forever or until you sold it or gave it away.

Forever.

There was something comforting in that fallacy. And make no mistake, it is a fallacy. Media gets damaged or degrades. Tech gets abandoned. It all goes eventually. And that’s okay.

I’m about to be 39 years old. When I was a wee lad playing Starflight, Wasteland, and earlier Ultimas all the way until my relatively recent adulthood I have believed that my life would be incomplete if I couldn’t go back and access these games whenever I wanted. What if 65 year old me wants to become the Avatar One. More. Time? What if nobody ever makes another good fantasy D&D game like Baldur’s Gate II? I want my kids to have these experiences! I need these games to be a part of my future! AHHHH!

Hogwash.

Sure, it’s nice to have a few choice titles on the shelf to be nostalgic about, but we don’t need to carry this stuff with us. None of it. Ownership of our media is overrated. And console fans should know that better than anybody. When was the last time you fired up a game for the original Xbox or Sega Genesis? Console games have always come with expiration dates. Not owning discs is not going to destroy gaming any more than the rise of legally downloadable MP3s destroyed music. What’s really happening right now is that the ecosystem surrounding how you purchase and play games is changing.

I remember a period in my young adult life when I would go to music shops with my buddies and pour through the used CD sections. Most of those stores are gone now and of those that remain, I really couldn’t be less interested in browsing all those scratched and cracked jewel cases. It wasn’t the apocalypse. Apple came along with the iTunes store and I thought it sucked so I ignored it and then Amazon came along with a better offering (MP3s and legitimate deals on whole albums) and I thought, “This works for me.” And it worked for a lot of people, so much so that iTunes adjusted their model too. I ended up buying and downloading a whole lot more $5 albums, at far better value than the new or used CD market offered, than I ever had in my life. And then Spotify came along and my album buying habit has all but ceased because I can pretty much call up whatever I want, whenever I want, and it doesn’t cost me a dime. True, I could lose access to all that stuff on Spotify tomorrow, but if I did, what have I really lost? The music isn’t going to go away. It’ll come out in some other form or factor and if the value proposition is good enough then I’ll adopt it. If it doesn’t, I’ll move on to something else.

And, you know what? Most people know and understand that. This isn’t really about the sanctity of the used games market. It’s about value. What really bothers people is that used games have been the place for console gamers to get value in a market that pathologically overestimates the value of games. I get it. Just don’t confuse the two. Getting value isn’t tied to the existence of used games. The Xbox One? Maybe it’ll provide a good value proposition for gamers and maybe it won’t. It probably won’t right away. But if it doesn’t, something else will and people will flock to that. Nature abhors a vacuum.

We talk all the time about how publishers need to “get with the times,” but there are times, and this is one of them, when we, as gamers, need to do the same. Yes, absolutely lobby for your rights to get good value for your gaming dollar! I’m not advocating that you throw money at bad value. (Read: the host of “shitty” dudebro games MS expected us to salivate over at the E3 presser.) Just don’t make the used game corner of your local outlet the rallying cry for your rights as a consumer. That’s a red herring. The days of you going into said shop, saying “hey” to the friendly bloke behind the register, and grabbing something off the new release shelf or browsing the used games collection? Those days are ending, just as they are for music and film purchases. And, yes, there are good things we’re going to lose when it goes, but no one ever said change was a wholly positive thing. There are costs and benefits to all change, but ideally the benefits outweigh the costs. Most often, they do. It’s precisely what motivates this sort of change.

The world is moving on. And if the world of gaming evolves into something that doesn’t interest you? Big whoop. You’ll find something else to be interested in. One thing we’re not short of in modern society is diversions. These aren’t things that require outcry, merely an even-minded assessment of the value of your entertainment and an understanding that times change. In the meantime, I’m casting off the shackles of ownership. There comes a point where having possessions means that they start owning you instead. Tossing all my game boxes and plastic discs, all this “stuff,” to the side in favor of on-demand versions of the same products that I can access where and when I want, even if I don’t truly “own” them, doesn’t make me feel repressed. It makes me feel free.

E3 and the Longest Game

ps4 announcement

Sony has now shown its hand for the PlayStation 4 at E3, and it looks to be aiming squarely at the hardcore gaming market. In what is certainly not a co-incidence their latest press release was at pains to point out that the PS4 will be doing exactly the opposite of all the things that have so annoyed hobby gamers about the Xbox One so far. It won’t need to connect to the internet once per day. It will run used games. It might not be backwards compatible but you will be able to play PS3 titles streamed online through Gaikai. It’ll be cheaper, and have a bigger library of indie games. The message from Sony couldn’t be clearer: we’re the hardware for serious gamers, and we’re listening to what you want.

Personally I’m pretty much sold. I buy a lot of used games and the fact that one console will allow me to continue doing that and the other won’t is a deal breaker. The chance to play some great PS3 titles that I missed in this generation, like Journey, The Last of Us and Demon’s Souls is a huge attraction, as is the price. Being fairly tech savvy I can surely use my PC to mimic a lot of the added functionality of the Xbone anyway. Upgrading is a long way away for me: my 360 pile of shame is easily big enough to last me into the first year of the next generation. But unless things change drastically over the coming 24 months (and they might yet), it looks like I’m a Sony man.

But that doesn’t mean I think Microsoft have screwed up. As has been repeated tirelessly over the last few weeks, Microsoft wasn’t aiming to launch its new console at us. It’s an attempt to reach out squarely to the casual market, the two or three games a year market, the market that have been relentlessly gobbled up by smartphone gaming over the last few years. Whatever we might think of it, it’s a bold move and puts clear water between Microsoft and its competitors in the console environment.

It seems to me that in going after the hardcore crowd, Sony have chosen to play it safe. It’s a smaller market, but a solid one which will guarantee them sales. They’re effectively admitting that the days of the console as a unified gaming platform are over, and are seeking to corner the people who are sure to continue to support it.

Microsoft on the other hand are taking a massive gamble. The audience they’re going after might not want to come back to console gaming from their mobile devices. They might not want to drop hundreds of dollars on a gaming system that offers some fairly minimal usability advantages for regular media consumption over the disparate use of PVRs, PCs and tablets that we see at the moment.

This doesn’t surprise me. Microsoft have basically done exactly the same thing with Windows 8: abandoned their core market in favour of trying to recapture a segment of the mobile market. It’s clear that the bosses at Microsoft have decided that beyond the obvious conclusion of mobile being a big part of the future, mobile is almost the entirety of the future. And if there’s a company that can not only afford to gamble, but probably needs to gamble on the way the future is going to map out, it’s Microsoft.

The future remains, of course, utterly inscrutable on the matter. It could be that Kinect 2 turns out to be the transformative technology that Kinect 1 promised to be but clearly wasn’t. That would be a game changer. But I’m willing to bet that the next generation belongs to Sony. However, I’m also willing to bet that the next generation will be the last that sticks to the traditional models of production and consumption. And after the world has moved on, it’s possible that Sony will find it has cornered a market that no longer exists, and its Microsoft who’ll reap the rewards for playing the long game.

Tuesday Babbling – Returns on a Wednesday Edition

xboxone

I’ve had this post, half-finished, in the hopper for about three weeks. I call it being fashionably late to the party. Regardless, there’s been much ballyhoo about the Xbox One in the weeks since Microsoft disappointed gamers everywhere by not making them center stage at The Grand Unwrapping of 2013. Why we seem to care so much about this is rather beyond me.

Folks, this one wasn’t about us and that’s neither a slight, nor a problem…

First, this is not about the presentation’s aftermath, which has been something of a mess of mixed-messaging and rumor-mongering beyond the point of usefulness. This is not about whether or not I think the console will be great when it comes out. This is about the 1-hour event itself and the weeping and gnashing of teeth that followed.

Personally, I saw three things in that presentation:

– Stuff I don’t care about (most of it)
– Stuff I do care about (a little of it)
– Dark Matter (stuff that is out there, somewhere, but we don’t get to see it yet; this is the stuff on which I’ll be basing my own buying decisions)

The people who are upset with the presentation are upset because Evil Microsoft didn’t devote 10 minutes to featuring their pet issue. Indie developers are upset because they didn’t address indie gaming. People who want to buy used games the same as ever are upset. People who want to know just how often the console must be online are upset. And so are the people that want to know how much they’ll have to pay. People who want to know about games that aren’t Call of Duty or EA Sports, us basically, were totally left out in the cold.

To all that I say, remember that Microsoft wasn’t courting you last month. They’ll get around to you eventually, probably beginning with E3 next week, because they know you’ll still be paying attention, both next week, through the summer, and later this year when this giant black box comes out. If you’re sitting at home right now saying, “I’m not buying this,” Microsoft knows they have plenty of time to show you something to change your mind, because you’re a gamer and you’ll be watching. Gamers are always watching for the next cool title that they have to play.

The Grand Unwrapping was Microsoft’s play for the people who don’t care what happens at E3 or in the fall. They were playing for the widest possible audience, an audience they want and probably desperately need to include non-gamers. They wanted their tiny slice of the national new cycle and you don’t get that by talking for fifteen and change about what you’re doing to support indie games. Answering any of the aforementioned questions isn’t on Microsoft’s radar right now because those answers are either A) only important to a vocal niche or B) aren’t going to make you happy (see: games, used).

What Microsoft wanted out of the event was for there to be B-roll on CNN, nightly news, etc., of a few pretty games and a dude controlling his TV with voice and gestures. They wanted to show utility and to that end I thought they actually did a pretty bang up job. I’m not defending Microsoft’s tactic here as a gamer, I’m just saying I know when an event isn’t about me and this? This wasn’t about me, so I took what info they offered and got on with my day. There’s really no point in being outraged about the lack of game focus because we still don’t know anything, even weeks later, about the kinds of games coming to the console. But we will. (I’ll write, maybe next week, why I just don’t give a fig about the timed expiration of the used game market).

Publishers aren’t going to just sit on the sidelines. They’re making games and they’re going to want you to know about them. Wait for E3. Wait for the end of the summer. And most importantly, wait for six months or so after the console’s release. Then you’ll know if Microsoft has offered you enough carrots to justify whatever ungodly price they’re going to extoll (both in treasure and silly little things like privacy). I’m still convinced the slogan on this beast should be Privacy Not Included (I’m undecided how much I care about this), but I suspect I’m the only person who finds that bit of wordplay remotely amusing. But hey, what’s amusing to me has always been my guiding star so I’m cool with that.

In the meantime, if you want some more reasonable takes on what we do know, there have been a handful of articles the past few weeks that are worth a read:

Wired: Xbox One Revealed (This has better technical details than most of the detritus out there.)

 

PAR: Xbox One Will Kill Used Games and That’s Great

 

“It needs to be made clear, if all the studio closings and constant lay-offs haven’t made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft’s initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.”

 

PAR: Why the Xbox One Backlash Doesn’t Matter

 

“The second thing we have to remember is that a hashtag and a few blog posts isn’t a backlash. No one at Microsoft or Sony cares about what you post on the forums of your favorite gaming website. I hate to be the bearer of bad news in this regard, but right now the reaction to the possible used game restrictions amounts to a fart in the wind.

What matters is consumer behavior, and we don’t have any data points to show us how things have changed.”

Gizmodo: You Don’t Hate the Xbox One, You’re Just Jealous (They’re troll baiting with the premise, but the point is legit.)

“There is absolutely no downside to a gaming console widening its berth and bringing in a larger audience. Creating content for a console, or any platform, is not, despite whatever alarmist fears circulate, a zero sum proposition. A team spending time on the Kinect’s voice commands does not mean the controller gets shortchanged. Adding a whole side of the OS dedicated to apps and non-game content does not necessarily mean your games are being shortchanged—especially with all the lengths Microsoft has gone to ensure performance. (The static RAM on the CPU/CPU SoC is a bigger deal than it’s being given credit for.) Microsoft is a very large company. There are seven thousand people on the Xbox team alone. It can work on more than one thing at once.”

What “Next Generation” Means to Me

nextgen

We’re a couple of days away from this year’s E3, when the Captains of the Video Game Industry will issue forth with the usual ridiculous spectacle as the suits take the stage to tell us what we can expect in the coming year. Of course, the 2013 edition of E3 is different than the last eight because we’re going to be told more completely (?) what the “next generation” of console gaming is going to look like. Speaking as someone who has literally played video games for my entire life, for over 30 years- I could not give two flying, flipping f#$ks and a deep-bowel s&%t about what Don Mattrick or any of the other used car salesmen they’ll trot out on stage have to say.

Here’s why. I can already see based on the limited, willfully evasive and incomplete information from Sony and Microsoft what “next generation” is going to mean, and it alternately alienates and disgusts me. Sony has put a “games and gamers” first message out there, but already it appears that social connectivity and more-of-the-same are what they’re bringing to the table. Microsoft has apparently seen the writing on the wall that video games are no longer profitable and are instead casting their lot to claim some of the big advertising dollars that things like NFL content and cable TV partnerships will bring. Oh, and they’re also offering more-of-the-same- more Call of Duty, more Forza, more braindead and heartless AAA action-blockbusters like whatever that Irwin Allen by way of Michael Bay disaster game was supposed to be.

Beyond what appears to be a very slight uptick in graphics quality and all of this pie-in-the-sky talk about cloud computing rendering better lighting or whatever (more evidence that money is being spent in the wrong directions), it appears that the “next generation” is more about restricting how we play video games than it is about opening up new ways or new concepts to do so. With Microsoft’s reveal in particular, it seems that there is a “no” attached to almost everything. No backwards compatibility, no used games without undisclosed parameters, no ability to play completely offline, no old headsets or peripherals, no using the console without the always on and always vigilant Kinect waiting to reward you for bringing a Mountain Dew can or a Pizza Hut pizza into the room.

Everything new that you CAN do has nothing to do with games. There is all of this silly integration- with your phone, your TV, your ISP, your toaster oven. It’s almost like the Xbox One is a device designed to alleviate white whine and first-world problems- “I don’t want to have to use a remote control”, “I don’t want more than one cable coming out of my TV”. “I want a game console that also lets me have Skype calls so I don’t have to get my $500 iPhone out of my pocket”. I miss the days of buying a Nintendo Gamecube or a Sega Genesis and it did ABSOLUTELY NOTHING other than play games. It, and other consoles from previous generations, were purpose-built unitaskers that were not searching desperately for alternative revenue sources. Because they had a self-limited, contained, and realistic sense of SCOPE. They weren’t trying to “take over the living room”. Fuck you if you want to “take over my living room”. Just sell me a god damned video game machine, alright?

But the next generation isn’t about bettering video games or the video games medium. It’s about money. Since the last round of console releases, games suddenly became gigantic business- but they’ve also topped out, plateaued, and are in a precipice state where the entire industry could collapse under the weight of exaggerated expectations and unrealistic promises. That means that the coming generation is very much going to be more about finding new revenue sources to keep these juggernaut AAA franchises and astronomical console development budgets afloat- and to keep suits in jobs while appeasing the stakeholders and shareholders. Don’t kid yourself into thinking that we’ll see anything as quantum as Mario 64 or the first round of Playstation games that brought fully 3D polygon rendering to consoles. It’s going to be more of the same, but better monetized and offered to you as a service so that you can keep paying for it over time.

The groundwork for this is already laid. You put a brick down when you bought the horse armor or gave money to Valve for hats. You mortared it when you bought games on Steam that you will never actually own and can never resell, that gave the corporations reasonable understanding of your complicity to take away your right to sell that copy of Assassin’s Creed 4. When you bought map packs, skin packs, and preordered bonus DLC garbage- you told them this was all OK with you. And in the next generation, it’s going to get a whole lot worse as these hucksters scramble to make money in a business where single-purchase $60 games are not sustainable but development budgets continue to rise- all to meet some bullshit expectation that games should be more like movies.

I don’t want any of it. I don’t want umpteen refinements to the Xbox controller so that I can better control Call of Duty dog or adjust the wind blowing in Captain Price’s armhairs. Nor do I want a button to “share” videos. And for fuck’s sake, I don’t want to talk to the game console or wave ANYTHING in front of it. Any all TV functions can rot in hell, I don’t really watch TV. You’ve heard all of this before from countless others if you’ve read any video game forum or Web site in the past couple of weeks. It’s not a chorus, it’s the roar of a crowd that may actually be willing to stand up and say “no” to these sleazy hucksters that will grin and tell you that they’re selling you a “service” that they’ve created out of things that used to be free.

All is not without hope. The indie movement is in full flower, and Sony at least has made overtures to that world. I can’t stand Jonathan Blow, but that was quite a significant message that was sent by having him at the PS4 reveal. Nintendo has rolled out the welcome mat to indie developers, and aside from that they actually have wound up in an advantageous position to their competitors. They’re the only one of the big three that have come forward with a device that is clearly a video game TOY first and foremost and it offers some innovative and possibly groundbreaking features- if the damn thing would sell enough to make a case for itself to developers that could make the most out of it.

I think I’m in the same position as a lot of you reading this- I suddenly feel outside of video games, that I’m not the audience that these companies are courting anymore. But the irony is that I’m more interested in video games as a medium than ever before. Last night I took a look at The Swapper and Gunpoint, and both games seem tremendously promising, compelling, and fresh. Not to mention time spent with Monaco and Reus. None of these are AAA blockbusters, none of these are games that are designed to appeal to the broadest number of players. None of these depend on sales of nonsensical add-ons to be successful. These games feel rebellious and marginal, and I think that’s where I am with this next generation of video game consoles.

So I think that’s what I feel like “next generation” is going to be for me- a period of rebellion and gaming outside the bounds proscribed by the corporations that control this business and seek to change your behavior, your mentality, and your way of gaming to suit their financial needs. I may wind up buying a PS4, if the smaller, more independently-minded software is there as promised. No way in hell am I buying an Xbox One, I want neither a nattering nanny telling me “no” constantly nor a glorified cable box that’s trying to dominate my living room. I’m keeping the Wii U I bought on launch day even though it’s languishing- I believe there is real promise there, and we all know that Nintendo will release some top quality first party video games since that’s their priority over NFL programming and Skype. When we see what happens at E3, I have a feeling that more of you are going to have your battle lines drawn for this imminent next generation.

 

Microsoft Reveals New Remote Control/Cable Box Combo

xbox

In case you didn’t get the memo, Microsoft just revealed its new $500 (?) television remote control/cable box called the Xbox 361. It also may play some video games, according to some suit in a blazer and jeans for the special occasion.

The new Call of Duty game was shown and it will be a Durango exclusive for a couple of days. As long as you pretend that games like Thief, Vanquish, and Brink never existed it will provide innovative new gameplay experiences like the ability to lean and slide. Also, for the first time ever in a video game, there is a dog. What is most impressive though, according to the video I watched, is how the Xbox Infinity will simulate Captain Price’s arm hairs better than ever before. There were also some wireframes that show how your dudebro entertainment experience will come alive like never before with the NextBox. I thought it was pretty touching seeing those soldiers cuddling up. I hope my bros will purchase the Xbox instead of the PS4 so that we can share the man-love a couple of days early.

Steven Spielberg came on stage to say that the next Halo will have no gameplay at all, that you will just watch it. Lots of intro screens were shown for lots of sports video games, none of which I care a flipping shit about other than the soccer one, which is pretty popular. I hope that you care a flipping shit about some football, because the Xbox 720 will have lots of it. And you can scratch your groin at the Kinect and it will switch back and forth between Madden 14 and ESPN. Without having to turn one off. That is truly amazing, the next generation has arrived.

Forza 5 showed a bunch of cars that you can’t have. But they didn’t show what it’s like to actually drive the cars in the game. So Turn 10 may have actually reached the peak of motorsports simulation by not allowing you to drive any of them. Just like in real life.

Remedy showed a game based on the popular Quantum Leap TV series with lots of human drama- the kind only a little girl can deliver- and some multimedia CD-ROM game live action content. Stuff blew up. It looked like a summer blockbuster. But it will probably be a third person shooter that will kindly do you the courtesy of doing everything itself other than requiring a press of the X button occasionally so you can sit back and enjoy the show.

Bride of Xbox 360 features a bunch of cloud stuff, so it will always be online. Deal with it. The good news too is that you can throw your old Xbox 360 away, including everything you’ve downloaded on it. Believe me, when you see the ability to watch Netflix on this thing, you’ll never want to play Bastion again anyway. I hate old video games, don’t you?

So the takeaway out of all of this is that Microsoft, even more so than Sony, is doing us all a favor by reminding us that developing new design-level gameplay concepts and leveraging technology to create them aren’t important. We’re dumb to think that anyway, which is why the PC, Wii and iPads suck and have no legitimate game experiences. What matters in the next console generation is the ability to chit chat on the internet, watch TV shows, and marvel at 1080p arm hairs waving in the breeze at 60fps. Get with the program.