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Abner at E3 Part I

So it’s a brisk morning here in Los Angeles. We arrived yesterday afternoon, missing the press conferences because we are here to see and play games not watch staged presentations about games. So I have no idea what was discussed yesterday at the press conferences but I am sure it was thrilling stuff.

Just to keep everyone up to speed, today we will be seeing:

Dark Souls PC
XCOM Enemy Unknown

…and whatever else Bethesda, 2K, Namco, Codemasters, Sony Online, Warner Bros., 5th Cell, D3, and Larian are showing. Brandon is also getting a look at Summoner Wars on the iPad as he has a meeting with Playdek. Should be a fun day and we will report back with anything worth discussing as soon as we can.

Also, there WILL be an E3 podcast every night with riotous laughter and making fun of Todd. You won’t want to miss it.

X-COM Returns and It’s Not a Shooter!

Obviously, I hardly need to tell you people about the big news today. That’s right: It’s my kids’ first day back to school! Also, some obscure company by the name of Firaxis -I think they once did some funky history of the world strategy type game- announced they are doing their own reboot of the venerable, and much-loved (by old people) X-COM* franchise. Unlike the one in development at 2k Marin, this will not be a shooter, but instead a more traditional take on the original 1994 game, as revealed today over at Game Informer. Here’s the money quote for those of you concerned about this also being ginned up for a console release:

The huge feature in February’s Game Informer goes into all the gory details of XCOM’s destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more.

You had me at real-time strategic view and turn-based combat. Hugs!

Now, measured skepticism is always healthy. I would not be shocked to see the final product be more akin to X-COM: Pirates! Edition. And let’s not forget that Railroads! was not exactly a rip-roaring success. At the same time, if executed well, I could see a bit more simplistic re-imagining of X-COM working exceedingly well and bringing in a lot of new players. I may actually have to buy Game Informer this month, so I can find out some more. That’s something I’ve never done. 

You do have to wonder how this affects the Xenonauts project. Those guys have been at work for a good long while now and it would be sad if it gets blown out of the water before it has a chance to rise or fall on its own merits. Hopefully there will be enough to differentiate the two games to make playing both of them worthwhile. 

That said, Firaxis! X-COM! Woo! 

*I do realize the actual title doesn’t use a hyphen. I find this strange and vaguely threatening and will continue to use the hyphen as god intended.