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Dead State Gets a Kickstarter

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Since I first heard about Dead State, the brain child (BRAINSSSS!!!) of former Black Isle/Troika/Obsidian devs Brian and Annie Mistoda, I’ve been interested in seeing what would become of this so-called “zombie survival RPG.” Zombies have been done to death (pun unintended), we all know this, but there are good ideas to be had from even the most overmined tropes and a game that’s about the relationships and politics of survival in a zombie apocalypse is right in my wheelhouse. That it looks Fallout (as in Fallout 1) inspired doesn’t hurt either. There hasn’t been much news on the Dead State front since RPS profiled it ages and ages ago, so I’ve begun to doubt whether or not this one would see the light of day, but the team is apparently still alive and kicking and they’re now the latest indie project to launch a Kickstarter campaign – one that’s already gotten two-thirds of its $150k funding target. (There’s also a fresh RPS interview with the Mitsoda clan.) The money is said to go towards bringing more of the team into the project full-time, though there’s no ETA on a final product.

If you’re interested in learning more (for what it’s worth, I’m giving to this one), check out the Kickstarter page. Here’s a quick synopsis of what the game intends to offer:

This is your story – you’re the leader and it’s up to you to force the lucky, the traumatized, and the selfish to work together for weeks and months after society has collapsed. Zombies are the least of your problems – you need to keep morale high, mouths fed, and your shelter safe. You will lose people. You will make enemies. You will have to make tough decisions. And you might not make it.

-A PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities.

-Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.

-Turn-based combat where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.

-Base-building mechanics featuring multiple upgrades, NPC jobs, and item manufacturing.

-Scavenging mechanics that require players to find supplies, weapons, armor, and other items to keep their allies fed and alive.

-A morale system that factors in player success/failure, allies’ faith in the player, and the overall strength of the shelter.

-Crisis Event dialogues that factor in political maneuvering and making difficult choices that affect your whole shelter.

-Reactive AI that responds realistically to combat situations, player commands, and the state of panic from the presence of zombies.

In all honesty, of all the games to which I’ve given a serious look on Kickstarter, this one is probably the most likely to come out an absolute mess. These kinds of RPGs are hard to do and, although the pedigree on the team is relatively strong, its a pedigree with a history of buggy releases and the footage they’ve show so far is a bit rough. I doubt going the indie route makes a finely-polished release more likely. Nonetheless, this is the kind of game I want to see more of and I’d love to see it succeed.

B3 at E3 2012- Day 1: Nintendo

It’s time to update NHS’ B3 at E3 2012 coverage, what with Nintendo’s stunning press conference now over and the NHS crew probably laid up in their hotel room, still reeling from a night of eating exotic, rich folks food like “six cheese pizza” at CPK and wine coolers by the pool with Snoop Dogg and Tom Chick. Frankly, I’m ashamed that my NHS colleagues have not flooded the internet with E3 coverage. We should have posts every five minutes about stuff like Halo stickers in the bathroom and whatnot. THIS IS THE MOST IMPORTANT THING IN THE WORLD TODAY, and NHS has dropped the ball.

Thank goodness for the power and journalistic might of B3. Now, about that Nintendo press conference…

After being the laughing stock of the last several E3 shows, Nintendo came fully prepared this time, with guns blazing. And by fully prepared, I mean with a zombie game and by guns blazing I mean a zombie shooter. It’s called Zombu: Electric Boogaloo or something like that. They also came prepared by showing some of last year’s top games like Arkham Asylum and Mass Effect 3: Intergalatic Booty Call working on their new Wii U hardware. Everyone seemed pretty excited to play old games while holding an iPhone, using Nintendo’s new Smart Glass technology. Or to just play a Nintendo game using the new “Regular Controller”.

But to kick things off, they showed a still image of Shigeru Miyamoto’s face for ten minutes on the big screens while the Super Mario Bros. theme played. Everyone smiled and nodded affirmatively, remembering the halcyon days of youth. A bunch of midgets dressed like Mario characters rode on stage on minibikes. Then, the man himself took the stage and apologized humbly and deeply in a very Japanese way for Wii Music. Then he said “Pikmin 3” and a bunch of Nintendo nerds got excited, thinking it might be a sequel to cult Wii hit Little King’s Story.

Then, just like on Iron Chef, the new Wii U console rose from the stage amidst smoke and a light show. The speakers emitted the “you found a treasure” fanfare that’s been used in every Zelda game since 1985, and again everyone smiled and nodded affirmatively in the warm glow of nostalgia. The new console will come in 35 different colors including “black” and “white” and can support up to TWO controllers at once without overheating and blowing up. Its MSRP was not announced, but fair market value seems to be about a hundred bucks.

Bulldog-faced weirdo Reggie Fils-Aime took to the stage and announced- to everyone’s surprise- that the Wii U will play the Mario game tapes as well as minigame compliations. It seems that Nintendo is banking on everyone’s nostalgia for the “Spirit of ‘06” and the magic we all felt about the Wii launch before we played it. But the Wii U will also feature internet connectivity and stuff like Netflix, which I don’t think the Wii ever really had.

Bob Hoskins, who portrayed Mario in the Super Mario Bros. movie as well as hardened gangster Harry Shand in “The Long Good Friday” was presented and talked about Nintendoworld Land, a new theme park or something opening sometime soon outside of Wasau, Wisconsin. Seedy carnies- their toothless visages hidden by giant foam heads of beloved Nintendo characters- will wave and uncomfortably hug your children while you dine on mushrooms and raccoon tails. The park will include a shrine to Miyamoto-san made of marshmallows and pixie dust as well as a special “edutainment” exhibit that will explain to children and adult gamers alike the evils of so-called “next generation” game-playing hardware.

There was something called MiiVerse, but I think it was just an announcement that they’re going to force you to look at your ghastly MiiParade every time you turn the console on. I hope that somewhere my Miis of David Bowie, James Brown, Glenn Danzig, and Tom G. Warrior were saved.

Of course, Wii Fit U was a big hit among attendees, their bellies fat with lemon bars and foie gras eaten off of the nude bodies of strippers, provided by Electronic Arts. The new edition will feature exciting minigames like “walking” and “standing”. With the new Wii U controller, players will also be able to hold it while exercising. The 3DS was also represented. Everyone squinted and tried to move to see the giant 3D images displayed of Mario and Luigi laughing in a giant pile of money. Then Mario pops out of the screen and says “Wesa told you so! Peepala poopala!”

I have to say that in all I was really disappointed. This year, Nintendo did not bring any kind of novelty, “gotcha” joke things like the Wii Vitality sensor.

That’s pretty much all I could see from flipping through a couple of Web sites five minutes before I wrote this. But hey, ANY coverage is better than none, right?